Re: Render Preview

Date : Thu, 12 Jan 2006 10:27:12 -0600
To : XSI(at)Softimage.COM
From : Oscar Juárez <send.me(at)antropomorphia.com>
Subject : Re: Render Preview
i know this behavior from long now
when this happens, change your preview options to use the render regiion options
launch the preview, close it, change again to use current pass settings
and now will use your pass options.


Well faster than restarting XSI



Stefan Andersson wrote:

oh sorry, this was with XSI 5.0.1 Win32Bit

-stefan


On 1/12/06, Rob Wuijster <rob(at)s-5.nl> wrote:


Stefan,

I'm not sure if you're talking about 5.0, but I've had this behaviour as
well in 4.2. It seems FG and GI will not play nice when switching passes
and using the renderregion for preview.
Restarting XSI will fix it, so it seems MR keeps a "lock" somewhere on
FG/GI...

rob wuijster
s-5 multimedia
holland



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-----Original Message-----
From: owner-xsi(at)softimage.com [mailto:owner-xsi(at)softimage.com] On Behalf
Of Stefan Andersson
Sent: Thursday, January 12, 2006 11:11 AM
To: XSI(at)softimage.com
Subject: Render Preview

Hi All,

I'm getting this unwanted behavior when using the render preview option.
If I switch passes XSI sometimes keeps a "few things" from the previous
pass. The reason I use render preview is to see everything with the
current pass settings (which render region doesn't follow)

ex:
I tweak my rgb pass that has FG in it, do a few renders. I then switch
to my depth pass which has a material override to make all objects
constant black and a fog in the volume options. This pass has no FG, but
it still calculates FG?? If I save and restart XSI it renders as it
should.

Anyone else seen this behavior? It's difficult to repro but it happens
now and then.

regards
stefan andersson

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