Re: Linux ?? ... a real GATOR problem...and C++

Date : Mon, 16 Jan 2006 14:34:41 +0100
To : XSI(at)Softimage.COM
From : Véronique Benquey <biscott(at)k-racter.com>
Subject : Re: Linux ?? ... a real GATOR problem...and C++
Hi, thanks for responding.

'doesn't work' means the skinning is really bad, not at all like the first one. If you move a leg,
the other one is moving. But on windows, the same script is OK.

I have done (since the 3.5 version), a plugin to copy the skinning from a polymesh to another,
and  when I heard about the Gator, I thought that I will through this code away.. But not.
And even this code does not work anymore. The problem seems to be that you can't do an envelop
whithout been normalize. But, when you create one, it is not empty. So, when you add Deformer by
deformer the skinning values, the envelop is modified to be normalized, and so the first values you put
are changing.. (Just like if you have normalize in the interface when editing the envelop weigth).

I did not found anything about a global mode like normalize on/off,
and there seems to be only in script the function to set all the values for all the deformers at the same time.

But I am doing a plugin on Linux..
Have you got an idea ??
Thanks,
Biscott.


kim aldis wrote:
You'll need the obedience plugin. it doesn't always take.
 
Can you give a bit more information than 'doesn't work'? error messages, what happens, etc.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Véronique Benquey
Sent: 16-January-2006 08:38
To: XSI(at)Softimage.COM
Subject: Re : Linux ?? ... a real GATOR problem...


All about wifes, Mistress....quite funny.

Can I add the male version, updating to husband ?? the 'help in house' is suddenly broken,
and the 'look around other girls' is switch on !!!!

Ok, I would like to talk really about linux...

I've got a gator problem. This script do not work on Linux, but work on Windows.
But I really need it on Linux (all our  staff is on it). Do I miss something ? Just like a
switch "normelize off" on the skinning...
this script is for the scene etho in the XSI-SAMPLES .

Thanks.
Biscott.

MeshSubdivideWithCenter , "ethomodel.lowres_body", , siPersistentOperation, siKeepGenOpInputs
TransferAllPropertiesAcrossGenOp "polymsh.polymsh.MeshSubdivideWithCenter", "polymsh", , True
CopyAnimationAcrossGenerator "polymsh.polymsh.MeshSubdivideWithCenter", 0, 2



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