[scripting] Where an operator reads.

Date : Thu, 19 Jan 2006 18:12:37 -0500
To : XSI(at)Softimage.COM
From : Francois Lord <francoislord(at)gmail.com>
Subject : [scripting] Where an operator reads.
Does anyone know how to figure where an operator is reading in the stack (like the tooltip for TextureOps) in scripting?
I need to know that for any kind of operator that can be applied on ClusterProperties (TextureOp, Weight Map Generator, Weight painter, Automatic Envelope Assignment, etc.).


I'm writing a SceneCleaner plugin, and I want to freeze some operators automatically. For example, an Automatic Envelope Assignment operator should always be frozen if there are no other operators under it (unless you're working with a very whacked-up rig). I just can't figure if there are operators under it.

Any Idea?
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