Does anyone know how to figure where an operator is reading in the stack
(like the tooltip for TextureOps) in scripting?
I need to know that for any kind of operator that can be applied on
ClusterProperties (TextureOp, Weight Map Generator, Weight painter,
Automatic Envelope Assignment, etc.).
I'm writing a SceneCleaner plugin, and I want to freeze some operators
automatically. For example, an Automatic Envelope Assignment operator
should always be frozen if there are no other operators under it (unless
you're working with a very whacked-up rig). I just can't figure if there
are operators under it.
Any Idea?
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