Re: Mocap questions, again.......

Date : Mon, 23 Jan 2006 14:32:56 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Mocap questions, again.......
Ok, inconvenient, but at least you can import the data...

Thanks for the quick reply!

   -André

Carl Callewaert wrote:

the import of only f-curves doesn't work. you need import the full scene :-(

carl


----- Original Message ----- From: "André Adam" <a_adam(at)49games.de> To: <XSI(at)Softimage.COM> Sent: Monday, January 23, 2006 9:11 AM Subject: Re: Mocap questions, again.......


Out of curiosity, what exactly is the issue with XSI 5 and Motionbuilder? I had my last MB contact back in autmn last year when we were still working on 4.2...

Cheers!

   -André

Carl Callewaert wrote:

2) Rotated the root of the model and voila
Problems with orientation constraint? Make cube, match the translation of the cube with the bone on your skeleton/rig
than make the cube a child of the bone of the bvh skeleton. Than constraint orientation the bone of the skeleton rig to the
cube. Voila, in that way you set the same rotation setup, :-) Once you set this up for a full character (20 minutes) you use
import a new bvh and drag and drop the action on the previous bvh.
But watch out with XSI5 and bvh, it doesn't work always. Some structure will not import the animation.
3) in that case I would use motionbuilder. Nowadays a lot cheaper. 1000$
And the pro version around 3000$
4) why not motionbuilder? okay, xsi 5 and MB. But do the job in XS 4.2 and save the actions, and bring in XSI5
carl


    ----- Original Message -----
    *From:* Rob Wuijster <mailto:rob(at)s-5.nl>
    *To:* XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
    *Sent:* Monday, January 23, 2006 6:41 AM
    *Subject:* Mocap questions, again.......

    Hi all,
     Looking at mocap atm, (have some time on my hands) and was
    wondering about some things:
     1. Is there an easy way to convert .csm (max native char.studio)
    to .bvh, without opening ....Max...? (still have this stuff lying
    around, so....)
     2. Not all .bvh imports the same way, e.g. orientation wise.
    Sometimes the "character" isn't facing the Z-axis the same way
    when importing several files. Is there a simple way to correct
    this, it seems that orientation is different between apps... (Z
    axis is up e.g.)
    Is there a way to correct this after saving the data into an
    action clip. Clip effects won't do it seems, animation still goes
    very wrong when mixing the different motion files ;)
     3. Is there some good information around how to work best with
    mocap data in XSI. I've found some usefull information about
    constraining etc. of rigs, but don't feel like reinventing the
    wheel here. I found an excellent tutorial about using endorphin
    with xsi, but that's a bit out of my pricerange ;) although a lot
    of stuff in there is very usefull. Too bad there's no real
    documentation on this in the XSI manuals itself besides inport BVH
    actor/action.
     I know this has come up a couple of times before, I've searched
    the forum here but it still seems to be a bit of a "hazy" subject.
     Oh... and no MotionBuilder at the office ;)
     cheers,
     rob wuijster
    s-5 multimedia
    holland

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