Re: Color_Basic_Math Question

Date : Mon, 23 Jan 2006 18:28:29 +0100
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Color_Basic_Math Question
Nope, you can actually plug anything in there that returns a colour. This is not specifically about combining textures but about performing math operations on colours. Eg, a colour could also be derived from a Phong shader without any texturing applied.

   -André

Christopher wrote:

I got a quick question, color basic math from what I was informed by
you can plug-in two texture nodes into this node but does the
projection for both textures have to be the same.  As in if your
applying two texture on a cylindrical object both projections have to
be the same as in like YX or can you have one projection YZ and one
YX?


Christopher


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