Nope, you can actually plug anything in there that returns a colour.
This is not specifically about combining textures but about performing
math operations on colours. Eg, a colour could also be derived from a
Phong shader without any texturing applied.
-André
Christopher wrote:
I got a quick question, color basic math from what I was informed by
you can plug-in two texture nodes into this node but does the
projection for both textures have to be the same. As in if your
applying two texture on a cylindrical object both projections have to
be the same as in like YX or can you have one projection YZ and one
YX?
Christopher
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