RE: "real" cameras in xsi

Date : Wed, 25 Jan 2006 17:27:48 -0000
To : <XSI(at)Softimage.COM>
From : "Andi Farhall" <andi(at)clearpost.co.uk>
Subject : RE: "real" cameras in xsi
I always get confused with the way ccd size is expressed as imperial.
How is 2 thirds of an inch 9.59mm? I made it 16.93mm. Is the ccd
measured diagonally?

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Francois Lord
Sent: Wednesday, January 25, 2006 5:12 PM
To: XSI(at)Softimage.COM
Subject: Re: "real" cameras in xsi

Most HD cameras have a filmback of 2/3" (9.59mm wide). You could try
that.
 

Gene Crucean wrote:

> Holy thread revival batman!
>
> I'm still a little confused by this stuff (I know I know). So in 
> boujou, it wants the film back size (which I don't have, but I know it

> was shot on a Sony HDW-5900H), and the focal length which is 3'2". I 
> tried searching on the web for the film back size of that camera but 
> no information for that camera even comes up at all. So I guess my 
> first real question is does anyone know the FB size of that camera? 
> The only information that we have on the camera is the lens (7m which 
> I'm assuming is a typo meant to be mm), the foc which is 3'2" and the 
> PSF which is 23.98. Well and some other random info like height, tilt,

> Tstop, roll etc.
>
> I ran a quick track on it without using the correct FB info and no 
> surprise it comes into xsi with a FOV of something like 12 (way off 
> visually). I'm a little confused with all this conversion stuff so any

> input would be appreciated.
>
> Thanks guys
>
>
>
>
>
> On 6/15/05, *Robert Moodie* <robertm(at)hybride.com 
> <mailto:robertm(at)hybride.com>> wrote:
>
>     While we're on the subject - here's a little something:
>      
>     Run this (vbs) script:
>      
>     NewScene
>     SelectObj "Camera_Root", "BRANCH"
>     ToggleVisibility
>     DeleteObj "Camera_Interest"
>     SelectObj "Camera"
>     Rotate , 0, 0, 0, siAbsolute, siPivot, siObj, siX, , , , , , , , 0
>     GetPrim "Null"
>     GetPrim "Null"
>     Translate , 0, 0, -20, siAbsolute, siPivot, siObj, siZ, , , , , ,
>     , , , , 0
>      
>     Now, hide the grid in the camera view and in any other view - NOT
>     THE CAMERA VIEW - select and rotate (pan) the camera.
>     Watch what happens to the nulls - there is no parallax.
>      
>     Now run this:
>      
>     SetValue "Camera.kine.local.pposz", 1.5
>      
>     (What we are doing is offsetting the camera pivot to be 'behind'
>     the lens - to see the pivots turn them on in Visibility options)
>      
>     Now select and pan the camera as you did before and watch the
>     magic of parallax.
>      
>     This is no limitation of XSI - it happens in all 3D apps - but
>     basicaly the pivot point of 3D cameras is also the Nodal point.
>     And this never happens in real life.
>      
>     For further explanation read this:
>     http://360texas.com/tips/nodalpts.htm
>     <http://360texas.com/tips/nodalpts.htm>
>      
>     Hopefully this may be a little help to someone. If you know the
>     make and models of your 'real' cameras, tripods or dollies you can
>     set the pivot offset values to match exactly what was on set.
>      
>     _rob
>      
>      
>      
>      
>      
>
>
>
>
> -- 
> -gc 

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