Re: "real" cameras in xsi
| Date : Thu, 26 Jan 2006 16:46:54 -0000 |
| To : <XSI(at)Softimage.COM> |
| From : "Adrian Wyer" <adrian(at)the-mill.com> |
| Subject : Re: "real" cameras in xsi |
no more dealing with crappy/incomplete camera information
no more dealing with crappy camera men
no more getting the whole shoot to stop while we stumble around on set trying to measure stuff
i cant wait!
a
adrian wyer head of 3d milltv adrian(at)the-mill.com www.the-mill.com t: +44 (0)20 7287 4041 f: +44 (0)20 7915 0551
----- Original Message ----- From: "Jordi Bares" <jordibares(at)the-mill.com>
To: <XSI(at)softimage.com>
Sent: Thursday, January 26, 2006 4:30 PM
Subject: RE: "real" cameras in xsi
Dreaming again??? ;-)
jb
On Thu, 2006-01-26 at 13:16 +0000, kim aldis wrote:Wait till Gallileo comes on line. GPS on cameras accurate to a centimetre.
No more camera tracking. Yeehahh!
> -----Original Message----- > From: owner-xsi(at)Softimage.COM > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stefan Andersson > Sent: 26-January-2006 07:06 > To: XSI(at)Softimage.COM > Subject: Re: "real" cameras in xsi > > Talking about "lenses" I just had to share this link that I > was given yesterday... pretty damn cool. > > http://graphics.stanford.edu/papers/lfcamera/ > > regards > stefan > > On 1/25/06, Francois Lord <francoislord(at)gmail.com> wrote: > > cuz you don't have an RSS feed of xsi-blog.com in your > Thunderbird mailer. > > It's not too late to fix it! > > > > Robert Moodie wrote: > > > > >How the hell did I miss that, Francois? > > > > > >Cheers > > >_rob > > > > > >----- Original Message ----- > > >From: "Francois Lord" <francoislord(at)gmail.com> > > >To: <XSI(at)Softimage.COM> > > >Sent: Wednesday, January 25, 2006 2:37 PM > > >Subject: Re: "real" cameras in xsi > > > > > > > > >And don't forget, this can be useful: > > >http://www.xsi-blog.com/?p=65 > > >(awfully shameless plug) > > > > > >Gene Crucean wrote: > > > > > > > > > > > >>Holy thread revival batman! > > >> > > >>I'm still a little confused by this stuff (I know I know). So in > > >>boujou, it wants the film back size (which I don't have, > but I know > > >>it was shot on a Sony HDW-5900H), and the focal length which is > > >>3'2". I tried searching on the web for the film back size of that > > >>camera but no information for that camera even comes up > at all. So I > > >>guess my first real question is does anyone know the FB > size of that camera? > > >>The only information that we have on the camera is the lens (7m > > >>which I'm assuming is a typo meant to be mm), the foc > which is 3'2" > > >>and the PSF which is 23.98. Well and some other random info like > > >>height, tilt, Tstop, roll etc. > > >> > > >>I ran a quick track on it without using the correct FB > info and no > > >>surprise it comes into xsi with a FOV of something like > 12 (way off > > >>visually). I'm a little confused with all this conversion > stuff so > > >>any input would be appreciated. > > >> > > >>Thanks guys > > >> > > >> > > >> > > >> > > >> > > >>On 6/15/05, *Robert Moodie* <robertm(at)hybride.com > > >><mailto:robertm(at)hybride.com>> wrote: > > >> > > >> While we're on the subject - here's a little something: > > >> > > >> Run this (vbs) script: > > >> > > >> NewScene > > >> SelectObj "Camera_Root", "BRANCH" > > >> ToggleVisibility > > >> DeleteObj "Camera_Interest" > > >> SelectObj "Camera" > > >> Rotate , 0, 0, 0, siAbsolute, siPivot, siObj, siX, , > , , , , , , 0 > > >> GetPrim "Null" > > >> GetPrim "Null" > > >> Translate , 0, 0, -20, siAbsolute, siPivot, siObj, > siZ, , , , , , > > >> , , , , 0 > > >> > > >> Now, hide the grid in the camera view and in any > other view - NOT > > >> THE CAMERA VIEW - select and rotate (pan) the camera. > > >> Watch what happens to the nulls - there is no parallax. > > >> > > >> Now run this: > > >> > > >> SetValue "Camera.kine.local.pposz", 1.5 > > >> > > >> (What we are doing is offsetting the camera pivot to > be 'behind' > > >> the lens - to see the pivots turn them on in > Visibility options) > > >> > > >> Now select and pan the camera as you did before and watch the > > >> magic of parallax. > > >> > > >> This is no limitation of XSI - it happens in all 3D apps - but > > >> basicaly the pivot point of 3D cameras is also the > Nodal point. > > >> And this never happens in real life. > > >> > > >> For further explanation read this: > > >> http://360texas.com/tips/nodalpts.htm > > >> <http://360texas.com/tips/nodalpts.htm> > > >> > > >> Hopefully this may be a little help to someone. If > you know the > > >> make and models of your 'real' cameras, tripods or > dollies you can > > >> set the pivot offset values to match exactly what was on set. > > >> > > >> _rob > > >> > > >> > > >> > > >> > > >> > > >> > > >> > > >> > > >> > > >>-- > > >>-gc > > >> > > >> > > > > > >--- > > >Unsubscribe? Mail Majordomo(at)Softimage.COM with the > following text in body: > > >unsubscribe xsi > > > > > > > > > > > >--- > > >Unsubscribe? Mail Majordomo(at)Softimage.COM with the > following text in body: > > >unsubscribe xsi > > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo(at)Softimage.COM with the > following text in body: > > unsubscribe xsi > > > > > -- > ______________________________________________________________ > __________ > http://stefan.sanders3d.com/ > http://os3d.blogspot.com/ > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following > text in body: > unsubscribe xsi >
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