Re: "Out in the World" vs. "In a Clip"

Date : Fri, 27 Jan 2006 08:32:42 +0100
To : XSI(at)Softimage.COM
From : olivier jeannel <olivier.jeannel(at)noos.fr>
Subject : Re: "Out in the World" vs. "In a Clip"
Hi Mike,
Maybe I don't get your point clearly but I almost disagree with you :
-"You have to animate, then save a clip and remove the animation from the character, then re-apply the animation, so on and so forth. "
-No, both exist, personaly I like not to "remove original animation" from the time + "copy cut key" line and just let the Mixer Clip override it or not.
-"When setting a keyframe on an object, XSI would automatically start creating a clip on a track in the timeline"
- Yes but starting creating a clip automaticaly, that would make tons of clips to scroll in. I prefer make the original move, and then if necessary Store it into parts (upper body, arms, etc. ) as I wish, instead of an automatic thing...



Mike Werckle a écrit :
There was a thread recently about using the mixer for animation, and it got me thinking of a question I've had about XSI for some time.

Why is there a distinction between animation existing "out in the world" (or on the timeline I guess), and animation existing "in a clip?"  For that matter, why does "out in the world" even exist, other than it's just the way that people are used to working?

Why can't animation exist both on the timeline and in a clip?

In my work as a character animator, I have fallen in love with some of the functionality of the mixer, but the work flow seems a little stodgy.  You have to animate, then save a clip and remove the animation from the character, then re-apply the animation, so on and so forth. 

It seems to me it would solve some workflow problems if there was no such thing as "out in the world," only clips on tracks.  When setting a keyframe on an object, XSI would automatically start creating a clip on a track in the timeline.   You could then duplicate and trim and mix the clip, isolate loops, whatever, then open the clip and edit the keyframes with the same ease you have as when they are in the world.  (You can open the clip and edit individual keyframes in the current setup, but the curves are all lumped together and not neatly arranged on nodes anymore.)

I realize that "in the world" probably isn't going to go away, but what do people think about the idea of being able to animate directly into a clip, and see immidiatley how it's going to "mix" in?  What would some of the issues/problems be with that way of doing things?
 
Mike


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