Re: Using the alpha channel of a clip within a texture map ?

Date : Fri, 27 Jan 2006 15:07:09 +0000
To : XSI(at)Softimage.COM
From : Alan Jones <skyphyr(at)gmail.com>
Subject : Re: Using the alpha channel of a clip within a texture map ?
Hi Harry,

Just so I've put it on the list - after you connect the texture map to your push (or whatever) operator. Go back to the operator icon you used to connect it and click on it. Then in the page that comes up you can change it to use the alpha. It's a little hidden, but it's there.

Cheers,

Alan.

On 1/27/06, Harry Bardak <hb_xsimailinglist(at)hotmail.com> wrote:
Hi everybody,

I was wondering If I could use the alpha channel of clip within a texture
map ?
I don't find any parameter for that and actually I m using another clip with
the alpha copied in RGB channels.
Well I was wondering if it was possible. I would like to save the load of
this dedicated clip.

Thanks



Harry Bardak
TD / Compositor.

Http://perso.wanadoo.fr/harry.bardak/
+33 6 76 63 35 54
+44 781 661 4147

_________________________________________________________________
FREE pop-up blocking with the new MSN Toolbar - get it now!
http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.