Re: particle fading

Date : Sat, 28 Jan 2006 10:43:04 -0000
To : <XSI(at)Softimage.COM>
From : "Adrian Wyer" <adrian(at)the-mill.com>
Subject : Re: particle fading
cheers andy, the color isn't animated
there is no variance on the alpha
i have tried getting rid of the offset, and re-farmed the sequence,
i will find out in the morning if it worked....
other wise the gradiant age trick could work, but im thinking this is
something more fundamental....

to be honest i have seen this behaviour before, i can't remember how i
fixed it though... lol

a

adrian wyer
head of 3d
milltv
adrian(at)the-mill.com
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551

----- Original Message ----- From: "Andy Jones" <andy(at)thefront.com>
To: <XSI(at)softimage.com>
Sent: Friday, January 27, 2006 7:29 PM
Subject: Re: particle fading



Three things: First, there's a color animation reference and an alpha animation reference. Are they both set to age%? Second, is there variance on the alpha? Third, if it's totally fubar, you could override the particle alpha with a gradient node being driven by the particle age scalar state. The only main problem with this is that the GL preview won't be accurate.

-Andy

Adrian Wyer wrote:

we have a scene with a particle system that starts spewing particles at frame 200
the particle op has a time offset of 200 frames so as not to calculate anything before frame 200


the particle alpha is keyed at
frame 1 = 0
frame 10 = 0.5
frame 100 = 0

so the particles should smoothly fade up, then smoothly fade out
the animation reference is set to age%

what happens is the particles are working just fine, until frame 750, at which point they all fade out as one!

then they all fade back up and carry on behaving as intended

this is not desired behaviour, and i would like to not have to work all night to fix it!

any ideas?

a

adrian wyer
head of 3d
milltv
adrian(at)the-mill.com
www.the-mill.com
t: +44 (0)20 7287 4041
f: +44 (0)20 7915 0551


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