RE: OT: Digital Fusion v Shake

Date : Sun, 29 Jan 2006 13:07:42 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: OT: Digital Fusion v Shake
you should take a look at Fusion 5 Holger, it's very different to 4.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Schoenberger
Sent: 29-January-2006 11:26
To: XSI(at)Softimage.COM
Subject: RE: OT: Digital Fusion v Shake

 
> In DFX 5 every nodes got a little blue triangle input, it is the mask input. Just plug anything you want in to mask any nodes you want :-)
Ok, then they have added this. I think this one of the most essential features for a comp app.
Seems that I have to take a look into fusion 5.1, after it is released...
 
 > Are you freaking kidding me Holger?
About what? The masks in Fusion 4.x? Hidden inside the node? How about combining 2 masks, in one node you want to subtract 2 masks, in the other you want to add those two masks. But the mask apply mode is fixed for both nodes, if you connect masks between nodes. But I hope this is gone in Fusion 5.0.
 
I am working with a fusion compositor in one room for a few years now. Sometimes I give him some tips. But if he has an edge problem or layering problem, then I see you miss some access in fusion 4.x.
 
If you like big nodes, use fusion, If you like to work basic, use shake. (If you want to create media art, use AFX )
But the main problem of shake is the windows environment. This is the main reason why I can't recommend shake for new users, which won't do a lot of compositing in the future.
 
 
 
Perhaps this is now my view of the comp app, but if you take the fusion merger, you have to select the mode of the merger inside the node (over, screen,...). If you take shake, there you have a similar node, where you can select the type of the layer combination inside the node. Some other people use them, but I never use them. If I want to combine them with over, I use an over node. If I want to screen them, I use a screen node. I really like to see what and how I have done something if I am scrolling over my comp, makes me much faster. Perhaps I am the only person which creates a "color burn" merger with basic nodes to have access to multi-burn with more layers. But this helped me with my current project to find comp problems, as I had access to all tree steps of a color burn.
 
Oh, nice feature of shake: If you have a roto-shape/scale/move/transform node, and you plug it into another transform node, your GUI controls of the first node are transformed, too.
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

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