Re: Help!

Date : Sun, 29 Jan 2006 08:31:44 -0800 (PST)
To : XSI(at)Softimage.COM
From : brad friedman <xsibrad(at)fie.us>
Subject : Re: Help!
one thing that often keeps rigs from scaling correctly is rigging the kine.global transform rather than the kine local transform.  When a rig scales from the global SRT, the local spaces of the children do not change (usually)).  However, if some of the calculations are using global space or are being put in parameters that are in global space (such as the kine.global params) then they do change, relative to the rest of the rig.  You can often track these troublemakers down and add a scale factor into the equation by linking them, by multiplying by the globalSRT's scale.  In this way, I was able to make the 4.2 quadruped rig scale correctly, when by default, it did not.
 
-brad

Christopher <walksfar(at)netscape.ca> wrote:
I have, never had to do this yet but I've got a project and I know itis easy solution for some of you but I got a character enveloped &
constraints and I just want to scale it but keep it's proportions
right that's it. Right now when I scale it gets all twisted when
either scaled or rotated?

Christopher

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  • References:
    • Help!
      • From: Christopher <walksfar(at)netscape.ca>

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