rotate or scale the parent object of your skeleton chain. You needn't ever scale, rotate or move the envelope itself. I have no problems scaling a character up or down if I follow this guideline. That being said... its always best to get the proportions of characters, sets, props etc. correct so that you don't in fact have to perform any kind of SRT manipulation of the character after the fact. You'll find it can cause all sorts of little problems down the line... ie bump scale gets thrown off
Adam
----- Original Message -----
From: Christopher <walksfar(at)netscape.ca>
Date: Saturday, January 28, 2006 2:16 pm
Subject: Scaling and Rotating Envelopes
> How do you rotate a model with a
> envelope but keep everything intact, currently when
> I rotate my mesh is getting all twisted up.
> And one other thing scalling a model when enveloped same thing is
> occuringmy model is getting deformed not keeping proportions.
>
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