RE: OT: Digital Fusion v Shake

Date : Tue, 31 Jan 2006 10:13:22 -0000
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)cg-soup.com>
Subject : RE: OT: Digital Fusion v Shake
DS. Now there's a hugely underestimated application. 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Raffaele Fragapane
> Sent: 31-January-2006 06:37
> To: XSI(at)Softimage.COM
> Subject: Re: OT: Digital Fusion v Shake
> 
> the nodes grouping thing you talk about is also present, and 
> better implemented then in USAnimation, in AVID|DS (although 
> it was born with a different purpose)
> 
> in DS you can group nodes and actually even render them as a 
> cache, so that if you modify the tree before that branch it 
> will read the images cache instead of re-rendering the whole branch.
> 
> it's also possible in Houdini's halo I believe (without the 
> caching), where you can group nodes into one and create a 
> CHOP to wrap them it with an interface that only exposes the 
> input and output channels you want to use
> 
> it's not particularly new, and it's such an intuitive and 
> logical way to work that I'm still surprised this kind of 
> feature isn't a standard in every nodal comp app by now.
> 
>  ******************************
> |     Raffaele Fragapane       |
> |     Rising Sun Pictures      |
> | "Remember, TD is for TopDog" |
>  ******************************
> 
> 
> 
> Greg Smith wrote:
> 
> > I agree on basic nodes, if you can replicate the functionality of a 
> > big node with that of a simple nodes, you have that 
> flexible level of 
> > abstraction. I have to say though, after getting more exposure to 
> > compositing in general, one of the most interesting 
> concepts in tree 
> > organization came from the most unlikely of places. When I 
> worked for 
> > Disney, we used USAnimation for compositing, a sub-par 
> compositor for 
> > sure, but the way it orginized its networks was cool. It worked in 
> > multiple levels of networks where in your root tree, a 
> subtree would 
> > be represented as a single node, as you clicked in that 
> node, it would 
> > open up that subtree. Reminds me of how windows explorer works.
> > Granted it doesn't give you the ghestalt of having every 
> component on 
> > one layer, but if a simple and clean flow is really important. That 
> > feature seems pretty nifty!
> >  
> > Just thought I add my nonsensical ADD banter :-p
> >  
> > Greg
> 
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