You're right, it is. My bad.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Shaw
> Sent: 31-January-2006 12:56
> To: XSI(at)Softimage.COM
> Subject: Re: Children maintaining visibility status
> independent of parent.
>
> XSI inheritence is very powerful, but I don't think it works
> with visibility. Visibility is always a localised property.
> Please correct me if I'm wrong.
> Chris
>
> kim aldis wrote:
> > Or, select any one - or more - of the child nodes, open the
> transient
> > explorer and select the visibilty property. It'll ask you
> if you want
> > to localise the property, say yes.
> >
> > If you're not aware of the rules of hierarchical inheritance in XSI
> > check out the docs on the subject. Your eyes will open.
> >
> > K.
> >
> >
> >>-----Original Message-----
> >>From: owner-xsi(at)Softimage.COM
> >>[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Oscar Juarez
> >>Sent: 31-January-2006 00:40
> >>To: XSI(at)Softimage.COM
> >>Subject: Re: Children maintaining visibility status independent of
> >>parent.
> >>
> >>Select the Cube in Node mode. not branch and unhide it...
> the children
> >>remains hidden
> >>
> >>Paul Martin wrote:
> >>
> >>>Hi,,
> >>>
> >>>Does anyone know of a pref or env variable that would allow
> >>
> >>a child to
> >>
> >>>maintain it's "unkeyed" visibility status irregardless of how it's
> >>>parent visibility is manipulated.
> >>>
> >>>I'm speaking interactively, nothing to do with keys. Ex.. 4
> >>
> >>cubes are
> >>
> >>>parented to a nul, 2 visible and 2 hidden. If you Branch
> select the
> >>>nul, hide it then unhide it, all four cubes are now
> >>
> >>visible.. In many
> >>
> >>>other apps, this same example results in the hidden
> >>
> >>children remaining
> >>
> >>>hidden unless specifically selected and unhidden.
> >>>
> >>>I don't remember this being an issue last time I was here but I do
> >>>spend a lot of time in Maya.. Can this be altered?
> >>>
> >>>Tia Paul
> >>>
> >>
> >>
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