Re: subregion render pipeline?

Date : Tue, 31 Jan 2006 11:41:58 -0500
To : <XSI(at)Softimage.COM>
From : "Marc Bourbonnais" <marc(at)hybride.com>
Subject : Re: subregion render pipeline?
Yup, we use something like this for uber-mattepaintings. Simply put, you choose the type of puzzle you want to split up, renders are split into subregions and renamed. After the renders, you can use the good ol' "composite" command to put everything back together, no need to worry about the crops.

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Marc Bourbonnais
3D TD
Hybride
(450)227-4245
----- Original Message ----- From: "Daniel Jahnel" <xsi-list(at)gmx.de>
To: <xsi(at)Softimage.COM>
Sent: Tuesday, January 31, 2006 10:42 AM
Subject: subregion render pipeline?



does anybody use some sort of automization for chopping frames into
subregions to speed up rendertimes? we are doing more and more jobs in hd
and its getting painful waiting hours for renders that are stuck on one
machine, even worse you lose data because of network/server issues and then
have to wait again for hours, especially talking motion blur...ideal would
be submiting a job to the renderfarm, every frame gets chopped into whatever
amount of strips, some clever proggy joins them afterwards again, op looks
at the combined frame...any ideas on how this could be accomplished? cheers,
dan


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