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damn, you're right. That's not right, you should be able to
key everything. You can't key partitition visibility either but you can add a
visibility property, as you can to a group but that doesn't seem to override the
group visibility. damn!!
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris
Marshall Sent: 31-January-2006 16:50 To:
XSI(at)Softimage.COM Subject: Re: Children maintaining visibility
status independent of parent.
Keying hierarchy visibility in XSI has always, and as far as I know
still is, a headache. Groups used to be the fallback position, but I'm
pretty sure that changed a couple of versions ago, when they removed the
ability to key these properties (from what I remember). I think Partitions
are the only way to do this.
Chris
kim aldis wrote:
I've just tried removing the visibility property from child nodes and that
doesn't work so I'm guessing there's no way to have visibility inherit. This
rings some bells from very early releases of xsi.
The only thing I can suggest is that you take a look at layers, groups and
partitions. There's a great deal of power with these, although they're not
so hierarchy savvy so they may not suit.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Paul Martin
Sent: 31-January-2006 14:44
To: XSI(at)Softimage.COM
Subject: RE: Children maintaining visibility status
independent of parent.
Thx gents. I guess the dreaded follow-up question would be,
is there no way to "globally" simulate Maya's default
handling of "unkeyed" hirc visibility.
In the end this pretty much says, any child/branch hidden
locally will remain hidden unless altered "locally",
irregardless of its parent/siblings state. As suggested, a
Node selected parent would seemingly allow this to occur, but
alas it only seems to effect is own vis.
IMHOP SI has done a superb job making XSI Maya friendly,
hopefully I'm just missing something in the Docs or someone
is looking at it.
Thanks again
Paul
You're right, it is. My bad.
-----Original Message-----
XSI inheritence is very powerful, but I don't think it works
with visibility. Visibility is always a localised property.
Please correct me if I'm wrong.
Chris
kim aldis wrote:
Or, select any one - or more - of the child nodes, open the
transient
explorer and select the visibilty property. It'll ask you
if you want
to localise the property, say yes.
If you're not aware of the rules of hierarchical
inheritance in XSI
check out the docs on the subject. Your eyes will open.
K.
Select the Cube in Node mode. not branch and unhide it...
the children
remains hidden
Paul Martin wrote:
Hi,,
Does anyone know of a pref or env variable that would allow
a child to
maintain it's "unkeyed" visibility status irregardless
of how it's
parent visibility is manipulated.
I'm speaking interactively, nothing to do with keys. Ex.. 4
cubes are
parented to a nul, 2 visible and 2 hidden. If you Branch
select the
nul, hide it then unhide it, all four cubes are now
visible.. In many
other apps, this same example results in the hidden
children remaining
hidden unless specifically selected and unhidden.
I don't remember this being an issue last time I was
here but I do
spend a lot of time in Maya.. Can this be altered?
Tia Paul
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