Convincing volumetric clouds

Date : Tue, 31 Jan 2006 16:41:30 +0000
To : XSI(at)Softimage.COM
From : Jonathan Ridge <jonny(at)jonny3d.com>
Subject : Convincing volumetric clouds
Hello everybody!


Anyone know of a 'solution' to generate convincing, volumetric clouds (i.e. what you might see from an airplane once it's climbed above the clouds.)


My feeling is that XSI's volume shaders/particles may not be able to generate this realistically (I'd love to be proved wrong ;-) ) Any tutorials I've seen don't really give the realism we're after.

Are there any standalone/plug-in particle solutions that work with XSI to achieve this effect or is this entirely do-able in XSI?


Cheers


Jonny

www.jonny3d.com




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