Hello everybody!
Anyone know of a 'solution' to generate convincing, volumetric clouds
(i.e. what you might see from an airplane once it's climbed above the
clouds.)
My feeling is that XSI's volume shaders/particles may not be able to
generate this realistically (I'd love to be proved wrong ;-) ) Any
tutorials I've seen don't really give the realism we're after.
Are there any standalone/plug-in particle solutions that work with XSI
to achieve this effect or is this entirely do-able in XSI?
Cheers
Jonny
www.jonny3d.com
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