Re: Convincing volumetric clouds

Date : Tue, 31 Jan 2006 17:19:28 +0000
To : XSI(at)Softimage.COM
From : Chris Marshall <chris(at)eclipsecreative.co.uk>
Subject : Re: Convincing volumetric clouds
Volume shader from :-
http://www.binaryalchemy.de/
we're using right now to create nice fluffy white clouds. They look superb. Can't post too much yet, but the results we've been getting with the particle shader included with the volume bundle, works really well. The nice thing is you can swirl the particles around and get a nice timelapse look as well.
Though this is for a kids show so they have a certain 'look' to them.


Chris



Jonathan Ridge wrote:

Hello everybody!


Anyone know of a 'solution' to generate convincing, volumetric clouds (i.e. what you might see from an airplane once it's climbed above the clouds.)


My feeling is that XSI's volume shaders/particles may not be able to generate this realistically (I'd love to be proved wrong ;-) ) Any tutorials I've seen don't really give the realism we're after.

Are there any standalone/plug-in particle solutions that work with XSI to achieve this effect or is this entirely do-able in XSI?


Cheers


Jonny

www.jonny3d.com




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