There's two solutions to this; Binary Alchemy, as has already been
mentioned, and also Jonesie's Genietail which shades well if you're prepared
to take the rendering hit from the shadows. Holger's shaders are faster and
you get a lot of flexibility in the rendertree but I still quite like the
feel you can get with genietail for some things.
You will have plenty of time to make tea and read comics, though, if you're
going for any kind of complexity.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jonathan Ridge
> Sent: 31-January-2006 16:42
> To: XSI(at)Softimage.COM
> Subject: Convincing volumetric clouds
>
> Hello everybody!
>
>
> Anyone know of a 'solution' to generate convincing,
> volumetric clouds (i.e. what you might see from an airplane
> once it's climbed above the
> clouds.)
>
> My feeling is that XSI's volume shaders/particles may not be
> able to generate this realistically (I'd love to be proved
> wrong ;-) ) Any tutorials I've seen don't really give the
> realism we're after.
>
> Are there any standalone/plug-in particle solutions that work
> with XSI to achieve this effect or is this entirely do-able in XSI?
>
>
> Cheers
>
>
> Jonny
>
> www.jonny3d.com
>
>
>
>
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