> -----Original Message-----
> From: Tim Leydecker
> It guess it would be an advantage to their entire range of products
> (Autodesk´s) if people could throw layers/passes or even scenes
> and objects from XSI at Maya/Max/Compositing, with access to
> custom framebuffers, materialchannels, blind data.
Good luck!
Seriously, I don't know anyone actually using RPF for anything other than getting depth of field in AE or Combustion (Afaik, Flame/Inferno do not support RPF - they barely support the alpha channel), and for the rare cases of importing a 3D camera in Inferno, it should already be a solved problem with FBX and other solutions. For everything else, gbuffers without proper antialiasing isn't very useful, and it's already in AE so it's not a discreet advantage. Thanks for sending your how-to-make-maya-better suggestion to this list, though ;-)
btw, I did see recently a demo of the compositor in the lastest version of Toon Boom (which I assume is what the USAnimation has becomed) and was quite impressed; the UI seemed excessivly reminicent of Shake. I wish I could draw.
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi