RE: OT: Digital Fusion v Shake

Date : Tue, 31 Jan 2006 12:33:47 -0500
To : <XSI(at)Softimage.COM>
From : "Luc-Eric Rousseau" <lucer(at)Softimage.COM>
Subject : RE: OT: Digital Fusion v Shake
> -----Original Message-----
> From: Tim Leydecker
> It guess it would be an advantage to their entire range of products
> (Autodesk´s) if people could throw layers/passes or even scenes
> and objects from XSI at Maya/Max/Compositing, with access to
> custom framebuffers, materialchannels, blind data.

Good luck!  


Seriously, I don't know anyone actually using RPF for anything other than getting depth of field in AE or Combustion (Afaik, Flame/Inferno do not support RPF - they barely support the alpha channel), and for the rare cases of importing a 3D camera in Inferno, it should already be a solved problem with FBX and other solutions. For everything else, gbuffers without proper antialiasing isn't very useful, and it's already in AE so it's not a discreet advantage.  Thanks for sending your how-to-make-maya-better suggestion to this list, though ;-)

btw, I did see recently a demo of the compositor in the lastest version of Toon Boom (which I assume is what the USAnimation has becomed) and was quite impressed; the UI seemed excessivly reminicent of Shake.  I wish I could draw.

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