Re: Convincing volumetric clouds
| Date : Tue, 31 Jan 2006 20:09:38 +0000 |
| To : XSI(at)Softimage.COM |
| From : Jonathan Ridge <jonny(at)jonny3d.com> |
| Subject : Re: Convincing volumetric clouds |
|
Hi guys.
Thanks for all the pointers. Binary Alchemy looks pretty damned good. Jonny. www.jonny3d.com kim aldis wrote: There's two solutions to this; Binary Alchemy, as has already been mentioned, and also Jonesie's Genietail which shades well if you're prepared to take the rendering hit from the shadows. Holger's shaders are faster and you get a lot of flexibility in the rendertree but I still quite like the feel you can get with genietail for some things. You will have plenty of time to make tea and read comics, though, if you're going for any kind of complexity.-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jonathan Ridge Sent: 31-January-2006 16:42 To: XSI(at)Softimage.COM Subject: Convincing volumetric clouds Hello everybody! Anyone know of a 'solution' to generate convincing, volumetric clouds (i.e. what you might see from an airplane once it's climbed above the clouds.) My feeling is that XSI's volume shaders/particles may not be able to generate this realistically (I'd love to be proved wrong ;-) ) Any tutorials I've seen don't really give the realism we're after. Are there any standalone/plug-in particle solutions that work with XSI to achieve this effect or is this entirely do-able in XSI? Cheers Jonny www.jonny3d.com --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi |
- References:
- RE: Convincing volumetric clouds
- From: "kim aldis" <kim(at)cg-soup.com>
- RE: Convincing volumetric clouds
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