Re: Convincing volumetric clouds

Date : Tue, 31 Jan 2006 20:09:38 +0000
To : XSI(at)Softimage.COM
From : Jonathan Ridge <jonny(at)jonny3d.com>
Subject : Re: Convincing volumetric clouds
Hi guys.

Thanks for all the pointers.


Binary Alchemy looks pretty damned good.



Jonny.

www.jonny3d.com







kim aldis wrote:
There's two solutions to this; Binary Alchemy, as has already been
mentioned, and also Jonesie's Genietail which shades well if you're prepared
to take the rendering hit from the shadows. Holger's shaders are faster and
you get a lot of flexibility in the rendertree but I still quite like the
feel you can get with genietail for some things.

You will have plenty of time to make tea and read comics, though, if you're
going for any kind of complexity.  

  
-----Original Message-----
From: owner-xsi(at)Softimage.COM 
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Jonathan Ridge
Sent: 31-January-2006 16:42
To: XSI(at)Softimage.COM
Subject: Convincing volumetric clouds

Hello everybody!


Anyone know of a 'solution' to generate convincing, 
volumetric clouds (i.e. what you might see from an airplane 
once it's climbed above the
clouds.)

My feeling is that  XSI's volume shaders/particles may not be 
able to generate this realistically  (I'd love to be proved 
wrong  ;-) )  Any tutorials I've seen don't really give the 
realism we're after.

Are there any standalone/plug-in particle solutions that work 
with XSI to achieve this effect or is this entirely do-able in XSI?


Cheers


Jonny

www.jonny3d.com




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