Scott,
Yes I am aware of the trim befor eand after, but if you want to chege these in and out points, you are forced to open up the PPG and adjust it there. I would like to see a interactive trime whereby you can change this in the UI.
Thanks for reminding me about the offset keys. I hadn't used thekm in a while and now I knwo why - editing it is a pain in the neck. While it ins no doubt poweful, the workflow needs a major review.
AD
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Scott McGinley
Sent: Tuesday, January 31, 2006 4:49 PM
To: XSI(at)Softimage.COM
Subject: RE: "Out in the World" vs. "In a Clip"
Andre both your request are possible right now. For trimming you need only put the time slider over the frame that you want to trim and use [ to trim before and ] to trim after.
For animated offset look under Effect>Create offset effect. you can creat offset keys by right clicking on the yellow part of the clip and selecting "set offset key - changed parameters."
scott
--- Andre DeAngelis <andre.deangelis(at)ubisoft.com>
wrote:
> Excellent suggesrions.
>
> Some of these issue have been raise before, especially the need to
> have the mixer working at the scene level, which would adress your
> first point.
> At the moment, you cannot work in keyframe mode and mixer mode at the
> same time without conflicts between the two.
>
> The second suggesrtion is an interesting one, though you can make your
> work more efficient using reference clips also,
>
> I have a few I would like to add. I would like an interactive trim
> feature for clips. When you trim a clip at the moment, you have to go
> into your Clip Time Controls to adjust the in and out points. It
> would be nice to be able to drag the head or tail of a clip to adjust
> these values interactively.
>
> Finally, we need something like an animatable Offset map to make he
> mixer really flexible.
>
> The Mixer is handy, but it's starting to show it's age.
>
> AD
>
>
> ________________________________
>
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Mike Werckle
> Sent: Tuesday, January 31, 2006 3:04 PM
> To: XSI(at)Softimage.COM
> Subject: Re: "Out in the World" vs. "In a Clip"
>
>
> Thanks for everyone's responses. It seems like people who use the
> mixer a lot can all agree that it needs some improvement in some
> areas-- not that it's bad the way it is, just that it could be even
> more useful.
>
> I think everyone can agree that it would be useful to be able to
> animate directly into a clip, then to be able to open that clip and
> manipulate the fcurves the same way you would with a normal animation
> in the timeline.
>
> Another issue which hasn't been broached is the concept of the mixer
> view. Often you have clips on many different mixers in the scene. Do
> you think it would be helpful if there were a global mixer view where
> you could display all of your tracks? You'd be able to see clip
> relationships to each other in time, and work on all your clips
> without having to close one mixer and open another.
>
> Mike
>
>
>
>
> On 1/30/06, Raffaele Fragapane <jaco(at)thejaco.com>
> wrote:
>
> in my opinion, human interface wise you can easily get the best of
> both
> worlds without compromising retrocompatibility or the current
> workflow
>
> the mixer should have one permanent background track (that adapts to
> the
> selection/keying set and not to the whole
> scenespace/modelspace) and
> this track should be, by default, weighted at 0 (to not change the
> behaviour of old scenes).
>
> this background track could then be dealt with like any other clip in
> the mixer, shifting or scaling it back and forth should modify the
> keyframes (makes for an easier life then having to switch to the
> dopesheet for just that), and bringing its weight up should mix it
> with
> the actual clips in the way a normal clip would.
>
> this doesn't get anywhere near to the dream of having channel based
> clips and a basic nodal interface common to the whole app to manage
> them; but it would make the mixer (and clipFX) a LOT more useful
>
> It could then be expanded on further by being able to create more of
> such background animation tracks and being able to toggle the
> display/activity of each in the fcurve editor, this would also allow
> for
> interesting things like easily accessible multiple and blendable sets
> of
> expressions and constraints (which can already be effectively stored
> in
> clips and managed up to a certain point).
>
> while the actual backend and coding work behind this isn't probably
> anywhere as easy as it seems, and there would be some circularity to
> resolve, I believe it would be a sensible step forward that doesn't
> take
> away what's good already in the NLA system, and it shouldn't alienate
> those who want no changes to the current workflow
>
> oh well, just thinking aloud here.
>
> ******************************
> | Raffaele Fragapane |
> | Rising Sun Pictures |
> | "Remember, TD is for TopDog" |
> ******************************
>
>
>
> olivier jeannel wrote:
>
> > I agree in some way.
> > Although I think it's nice to have the Mixer overiding the
> Timeline,
> > perhaps the solution could be to have a special
> "Timeline-Transition"
> > to smoothly blend between both "world".
> >
> >
> > Rafe Sacks a écrit :
> >
> >> Hi,
> >>
> >>
> >> There is one behavior I think needs to be altered. When there is
> >> ActionSource data and key frame data on the same object, the key
> >> frames don't kick in until the clip is at 0% influence. It really
> >> should blend properly. It would cut out several steps and make
> >> animating so much easier.
> >>
> >> I always loved the idea of a track in the mixer which would allow
> an
> >> Animator to automatically key there instead of directly on the
> >> object. I found a way to do it, but I figured it would take a
> couple
> >> months to develop the idea and I just don't have the time. It
> should
> >> be possible though.
> >>
> >>________________________________
> >>R A F E S A C K S
> >>Lead Character TD - Technical
> >>Animal Logic Film
> >>+612 9383 - 4800
> >>
> >>
> >>
> >>
> >>
> >>
> >> olivier jeannel wrote:
> >>
> >>> Hi Mike,
> >>> Maybe I don't get your point clearly but I almost disagree with
> you :
> >>> -"You have to animate, then save a clip and remove the animation
> >>> from the character, then re-apply the animation, so on and so
> forth. "
> >>> -No, both exist, personaly I like not to "remove original
> animation"
> >>> from the time + "copy cut key" line and just let the Mixer Clip
> >>> override it or not.
> >>> -"When setting a keyframe on an object, XSI would automatically
> >>> start creating a clip on a track in the timeline"
> >>> - Yes but starting creating a clip automaticaly, that would make
> >>> tons of clips to scroll in. I prefer make the original move, and
> >>> then if necessary Store it into parts (upper body, arms, etc. )
> as I
> >>> wish, instead of an automatic thing...
>
=== message truncated ===
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