Re: Re[10]: Scaling and Rotating Envelopes & a wee bit more
| Date : Tue, 31 Jan 2006 19:39:39 -0800 |
| To : XSI(at)Softimage.COM |
| From : Adam Sale <adamsale(at)shaw.ca> |
| Subject : Re: Re[10]: Scaling and Rotating Envelopes & a wee bit more |
----- Original Message ----- From: "Christopher" <walksfar(at)netscape.ca>
To: "Adam Sale" <XSI(at)Softimage.COM>
Sent: Tuesday, January 31, 2006 5:06 PM
Subject: Re[10]: Scaling and Rotating Envelopes & a wee bit more
Hello Adam. I see well I used the technique you mentioned under the Character menu and it seemed to have done the job. Except do you have to use Biped Rig? for it to work?
Christopher
Tuesday, January 31, 2006, 2:48:46 PM, you wrote:
exactly.. bounding planes work on flat planar surfaces.. (check it out with an implicit grid and cube.. under the Constraint menu..)
so for uneven ground.. there isn't much you can do.. There is a tool in the character menu which allows you to take a progressive walk and motion deform a flat planar walk along uneven terrain using a kind of shrink wrap on curves.
You have to use Biped tags (check the manual for this one) to define a COG, left foot and right foot)
and you need at least two steps animated of a progressive walk to get the effect to work..
i prefer to animate such things by hand though
Adam
----- Original Message ----- From: Christopher <walksfar(at)netscape.ca> Date: Tuesday, January 31, 2006 9:31 am Subject: Re[8]: Scaling and Rotating Envelopes & a wee bit more
Hello Adam, well I'm going to tackle it shortly. Just what you mean by a bounding plane? The ground he walks on is not flat though it has some curves (hills) slightly.
Christopher
Tuesday, January 31, 2006, 11:01:52 AM, you wrote:
> Hey Chris.. Set key on keyable parameters is the new 5.0 option.. > You can set it iun File > Preferences > animation..
> As far as foot contacts.. the best and easiest way is to just hand > animate the legs and watch for penetration of the feet through the > ground. It takes all of about 2 or 3 keys to lock this down and will save you a lot of headache..
> If you are using a flat plane .. you can use a bounding plane > constraint, but if the object you are using as a bounding plane is > rotated off its flat end that contacts the ground... you may not get the effect you want..
> You could make a footroll... but the setup is a touch more involved > and in my opinion isn't always the easiest to animate with if you > are doing anything other than a walk cycle.
> As for setting up keying parameters per object or (multi) check out > the keyable parameters editor under view > animation > keyable parameters editor
> Glad its all working out man !
> Irie
> Adam
> ----- Original Message ----- > From: Christopher <walksfar(at)netscape.ca> > Date: Monday, January 30, 2006 6:45 pm > Subject: Re[6]: Scaling and Rotating Envelopes & a wee bit more
>> Hello Adam, I did my rig from scratch this time look me less
time then
>> before ! Anyhow it is great now how it is setup. I have two
questions>> though my character will follow a not so straight
ground as in it has
>> some hills is there any way when animating I could make sure
the feet
>> don't fall into the ground? If I constrain to ground I'm afraid it
>> will just keep the feet looked to the ground? And the other
question>> is it seems when auto key frame is on XSI creates a key
almost all the
>> time, now I know they added some maya functionality to XSI 5.x
>> which I
>> am not using at the moment is it better for keyframes? as in
requiring>> less or can this be also done on 4.2 ?
>>
>> Christopher
>>
>> Monday, January 30, 2006, 12:59:25 PM, you wrote:
>>
>> > a rebuild sounds like it is needed. I do see a small prob.. The
>> > null you use to scale the skel is a parent of a model node
itself.>> > Generally, you only need one model node per character.
>>
>> > Without more info, its sort of difficult to trouble shoot
anymore.>> > I am nowhere near an xsi workstation at the moment.
But after
>> > wednesday I could be of more help..
>>
>> > I wrote a few rigging tutorials a while back, on www.joncrow.com
>> > that may help you out with your hierarchy... Have you tried
removing>> > any animation from your character?
>> > Adam
>>
>> > ----- Original Message -----
>> > From: Christopher <walksfar(at)netscape.ca>
>> > Date: Sunday, January 29, 2006 9:48 pm
>> > Subject: Re[4]: Scaling and Rotating Envelopes
>>
>> >> Hello Adam, I tried that no luck. I have attached a screen
>> shot
>> >> of my
>> >> schemetic view a portion of it so you can see. I re-read
what you
>> >> said and even made a new model and made the two children,
same
>> thing>> occurred.
>> >>
>> >> Christopher
>> >>
>> >>
>> >> Sunday, January 29, 2006, 9:28:18 PM, you wrote:
>> >>
>> >> > model( poly mesh) and skeleton / rigging pieces should not
be in
>> >> > the same hierarchy. Both should be children of a model ...
>> >> Create > Model > New model
>> >>
>> >> > make all of your skeleton components children of a null,
then
>> make>> > the null a child of the model ( not the polymesh)
>> >>
>> >> > Now select the null that is parent of the skel pieces and
>> scale
>> >> that.
>> >> > Adam
>> >>
>> >> > ----- Original Message -----
>> >> > From: Christopher <walksfar(at)netscape.ca>
>> >> > Date: Sunday, January 29, 2006 9:03 am
>> >> > Subject: Re[2]: Scaling and Rotating Envelopes
>> >>
>> >> >> I forgot to mention I have it setup like this:
>> >> >>
>> >> >> Model is parent of my rig and it's all enveloped. So I
have a
>> >> >> envelope on a model I have been taking the model null
which
>> branch>> >> selects the model + the chains (rig) but my mesh
gets
>> all
>> >> twisted what
>> >> >> am I doing wrong or a work-a-around?
>> >> >>
>> >> >> Christopher
>> >> >>
>> >> >>
>> >> >> Sunday, January 29, 2006, 11:34:52 AM, you wrote:
>> >> >>
>> >> >> > rotate or scale the parent object of your skeleton
chain. You
>> >> >> > needn't ever scale, rotate or move the envelope itself.
I
>> >> have no
>> >> >> > problems scaling a character up or down if I follow
this
>> >> guideline.>> > That being said... its always best to get the
>> >> proportions of
>> >> >> > characters, sets, props etc. correct so that you don't
in
>> >> fact have
>> >> >> > to perform any kind of SRT manipulation of the
character
>> >> after the
>> >> >> > fact. You'll find it can cause all sorts of little
>> problems
>> >> down the
>> >> >> > line... ie bump scale gets thrown off
>> >> >>
>> >> >> > Adam
>> >> >>
>> >> >> > ----- Original Message -----
>> >> >> > From: Christopher <walksfar(at)netscape.ca>
>> >> >> > Date: Saturday, January 28, 2006 2:16 pm
>> >> >> > Subject: Scaling and Rotating Envelopes
>> >> >>
>> >> >> >> How do you rotate a model with a
>> >> >> >> envelope but keep everything intact, currently when
>> >> >> >> I rotate my mesh is getting all twisted up.
>> >> >> >> And one other thing scalling a model when enveloped
same
>> >> thing
>> >> >> is
>> >> >> >> occuringmy model is getting deformed not keeping
proportions.>> >> >> >>
>> >> >> >> ---
>> >> >> >> Unsubscribe? Mail Majordomo(at)Softimage.COM with the
>> following
>> >> >> text
>> >> >> >> in body:
>> >> >> >> unsubscribe xsi
>> >> >> >>
>> >> >>
>> >> >> > ---
>> >> >> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
>> following
>> >> >> text in body:
>> >> >> > unsubscribe xsi
>> >> >>
>> >> >>
>> >> >> -- >> >> >> Best regards,
>> >> >> Christopher walksfar(at)netscape.ca
>> >> >>
>> >> >> ---
>> >> >> Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following
>> >> text
>> >> >> in body:
>> >> >> unsubscribe xsi
>> >> >>
>> >>
>> >> > ---
>> >> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
following
>> >> text in body:
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>> >>
>> >>
>> >> -- >> >> Best regards,
>> >> Christopher walksfar(at)netscape.ca
>> > ---
>> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
>> text in body:
>> > unsubscribe xsi
>>
>>
>> -- >> Best regards,
>> Christopher walksfar(at)netscape.ca
>>
>> ---
>> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
text
>> in body:
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>>
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-- Best regards, Christopher walksfar(at)netscape.ca
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- References:
- Re: Re[8]: Scaling and Rotating Envelopes & a wee bit more
- From: Adam Sale <adamsale(at)shaw.ca>
- Re[10]: Scaling and Rotating Envelopes & a wee bit more
- From: Christopher <walksfar(at)netscape.ca>
- Re: Re[8]: Scaling and Rotating Envelopes & a wee bit more
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