I know some people like to see this kind of thing out of the box but it
wouldn't be hard to add something yourself to do this.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andre DeAngelis
> Sent: 31-January-2006 22:19
> To: XSI(at)Softimage.COM
> Subject: RE: "Out in the World" vs. "In a Clip"
>
> Scott,
>
> Yes I am aware of the trim befor eand after, but if you want
> to chege these in and out points, you are forced to open up
> the PPG and adjust it there. I would like to see a
> interactive trime whereby you can change this in the UI.
>
> Thanks for reminding me about the offset keys. I hadn't used
> thekm in a while and now I knwo why - editing it is a pain in
> the neck. While it ins no doubt poweful, the workflow needs
> a major review.
>
> AD
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Scott McGinley
> Sent: Tuesday, January 31, 2006 4:49 PM
> To: XSI(at)Softimage.COM
> Subject: RE: "Out in the World" vs. "In a Clip"
>
> Andre both your request are possible right now. For trimming
> you need only put the time slider over the frame that you
> want to trim and use [ to trim before and ] to trim after.
> For animated offset look under Effect>Create offset effect.
> you can creat offset keys by right clicking on the yellow
> part of the clip and selecting "set offset key - changed parameters."
>
> scott
>
> --- Andre DeAngelis <andre.deangelis(at)ubisoft.com>
> wrote:
>
> > Excellent suggesrions.
> >
> > Some of these issue have been raise before, especially the need to
> > have the mixer working at the scene level, which would adress your
> > first point.
> > At the moment, you cannot work in keyframe mode and mixer
> mode at the
> > same time without conflicts between the two.
> >
> > The second suggesrtion is an interesting one, though you
> can make your
> > work more efficient using reference clips also,
> >
> > I have a few I would like to add. I would like an interactive trim
> > feature for clips. When you trim a clip at the moment, you
> have to go
> > into your Clip Time Controls to adjust the in and out points. It
> > would be nice to be able to drag the head or tail of a clip
> to adjust
> > these values interactively.
> >
> > Finally, we need something like an animatable Offset map to make he
> > mixer really flexible.
> >
> > The Mixer is handy, but it's starting to show it's age.
> >
> > AD
> >
> >
> > ________________________________
> >
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Mike Werckle
> > Sent: Tuesday, January 31, 2006 3:04 PM
> > To: XSI(at)Softimage.COM
> > Subject: Re: "Out in the World" vs. "In a Clip"
> >
> >
> > Thanks for everyone's responses. It seems like people who use the
> > mixer a lot can all agree that it needs some improvement in some
> > areas-- not that it's bad the way it is, just that it could be even
> > more useful.
> >
> > I think everyone can agree that it would be useful to be able to
> > animate directly into a clip, then to be able to open that clip and
> > manipulate the fcurves the same way you would with a normal
> animation
> > in the timeline.
> >
> > Another issue which hasn't been broached is the concept of
> the mixer
> > view. Often you have clips on many different mixers in the
> scene. Do
> > you think it would be helpful if there were a global mixer
> view where
> > you could display all of your tracks? You'd be able to see clip
> > relationships to each other in time, and work on all your clips
> > without having to close one mixer and open another.
> >
> > Mike
> >
> >
> >
> >
> > On 1/30/06, Raffaele Fragapane <jaco(at)thejaco.com>
> > wrote:
> >
> > in my opinion, human interface wise you can easily get
> the best of
> > both
> > worlds without compromising retrocompatibility or the current
> > workflow
> >
> > the mixer should have one permanent background track
> (that adapts to
> > the
> > selection/keying set and not to the whole
> > scenespace/modelspace) and
> > this track should be, by default, weighted at 0 (to not
> change the
> > behaviour of old scenes).
> >
> > this background track could then be dealt with like any
> other clip in
> > the mixer, shifting or scaling it back and forth should
> modify the
> > keyframes (makes for an easier life then having to switch to the
> > dopesheet for just that), and bringing its weight up
> should mix it
> > with
> > the actual clips in the way a normal clip would.
> >
> > this doesn't get anywhere near to the dream of having
> channel based
> > clips and a basic nodal interface common to the whole
> app to manage
> > them; but it would make the mixer (and clipFX) a LOT more useful
> >
> > It could then be expanded on further by being able to
> create more of
> > such background animation tracks and being able to toggle the
> > display/activity of each in the fcurve editor, this
> would also allow
> > for
> > interesting things like easily accessible multiple and
> blendable sets
> > of
> > expressions and constraints (which can already be
> effectively stored
> > in
> > clips and managed up to a certain point).
> >
> > while the actual backend and coding work behind this
> isn't probably
> > anywhere as easy as it seems, and there would be some
> circularity to
> > resolve, I believe it would be a sensible step forward
> that doesn't
> > take
> > away what's good already in the NLA system, and it
> shouldn't alienate
> > those who want no changes to the current workflow
> >
> > oh well, just thinking aloud here.
> >
> > ******************************
> > | Raffaele Fragapane |
> > | Rising Sun Pictures |
> > | "Remember, TD is for TopDog" |
> > ******************************
> >
> >
> >
> > olivier jeannel wrote:
> >
> > > I agree in some way.
> > > Although I think it's nice to have the Mixer overiding the
> > Timeline,
> > > perhaps the solution could be to have a special
> > "Timeline-Transition"
> > > to smoothly blend between both "world".
> > >
> > >
> > > Rafe Sacks a écrit :
> > >
> > >> Hi,
> > >>
> > >>
> > >> There is one behavior I think needs to be altered.
> When there is
> > >> ActionSource data and key frame data on the same
> object, the key
> > >> frames don't kick in until the clip is at 0%
> influence. It really
> > >> should blend properly. It would cut out several
> steps and make
> > >> animating so much easier.
> > >>
> > >> I always loved the idea of a track in the mixer
> which would allow
> > an
> > >> Animator to automatically key there instead of
> directly on the
> > >> object. I found a way to do it, but I figured it
> would take a
> > couple
> > >> months to develop the idea and I just don't have the
> time. It
> > should
> > >> be possible though.
> > >>
> > >>________________________________
> > >>R A F E S A C K S
> > >>Lead Character TD - Technical
> > >>Animal Logic Film
> > >>+612 9383 - 4800
> > >>
> > >>
> > >>
> > >>
> > >>
> > >>
> > >> olivier jeannel wrote:
> > >>
> > >>> Hi Mike,
> > >>> Maybe I don't get your point clearly but I almost
> disagree with
> > you :
> > >>> -"You have to animate, then save a clip and remove
> the animation
> > >>> from the character, then re-apply the animation, so
> on and so
> > forth. "
> > >>> -No, both exist, personaly I like not to "remove original
> > animation"
> > >>> from the time + "copy cut key" line and just let
> the Mixer Clip
> > >>> override it or not.
> > >>> -"When setting a keyframe on an object, XSI would
> automatically
> > >>> start creating a clip on a track in the timeline"
> > >>> - Yes but starting creating a clip automaticaly,
> that would make
> > >>> tons of clips to scroll in. I prefer make the
> original move, and
> > >>> then if necessary Store it into parts (upper body,
> arms, etc. )
> > as I
> > >>> wish, instead of an automatic thing...
> >
> === message truncated ===
>
>
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