RE: subregion render pipeline?

Date : Wed, 1 Feb 2006 11:44:27 +0100
To : <XSI(at)Softimage.COM>
From : "VR XSI Forces" <forum(at)virtualrepublic.org>
Subject : RE: subregion render pipeline?
As I know this is done by chopping the picture into subregions and comp them
together to a single one.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Raffaele Fragapane
Sent: Wednesday, February 01, 2006 11:18 AM
To: XSI(at)Softimage.COM
Subject: Re: subregion render pipeline?

are you talking about netrendering buckets in the RenderRegion?
because that seems to be what you're saying, while I got the impression that
the original post was about subRegions, which are an entirely different
thing.

 ******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
 ******************************



VR XSI Forces wrote:

>Yes, RR can spread a single picture on several machines.
>
>Michael
>president of virtual republic
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On 
>Behalf Of Daniel Jahnel
>Sent: Tuesday, January 31, 2006 6:30 PM
>To: xsi(at)Softimage.COM
>Subject: Re: subregion render pipeline?
>
>kim, any particular reason you think that even with complex renders 
>this would not speed up the process? some weeks ago we did some full cg 
>backgrounds at 1280x720, fast sss, displacement...as far as we're 
>concerned everything was optimized...still rather slow. somebody 
>mentioned royal render has a feature that does exactly this, can somebody
confirm this?
>currently we use smedge...
>
>
>Hi Daniel,
>
>I don't see why this couldn't be scripted. Not too hard if you're 
>scripting savvy or if not, CG Soup can offer solutions like this as a 
>service. If you're interested, the cost may not be too much.
>
>I'm not sure what sort of images you're rendering or what kind of 
>experience you have optimising renderers but in my experience it's rare 
>for lockouts to happen unless you're doing something really close to 
>the edge. We can advise in general or on a per shot basis if you like.
>
>If you are working with very complex renders then I'm not sure that 
>chopping up shots would help you.
>
>
>  
>
>>-----Original Message-----
>>From: owner-xsi(at)Softimage.COM
>>[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Daniel Jahnel
>>Sent: 31-January-2006 15:42
>>To: xsi(at)Softimage.COM
>>Subject: subregion render pipeline?
>>
>>does anybody use some sort of automization for chopping frames into 
>>subregions to speed up rendertimes? we are doing more and more jobs in 
>>hd and its getting painful waiting hours for renders that are stuck on 
>>one machine, even worse you lose data because of network/server issues 
>>and then have to wait again for hours, especially talking motion 
>>blur...ideal would be submiting a job to the renderfarm, every frame 
>>gets chopped into whatever amount of strips, some clever proggy joins 
>>them afterwards again, op looks at the combined frame...any ideas on 
>>how this could be accomplished?
>>cheers, dan
>>
>>--
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>>
>
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>  
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