As I know this is done by chopping the picture into subregions and comp them
together to a single one.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Raffaele Fragapane
Sent: Wednesday, February 01, 2006 11:18 AM
To: XSI(at)Softimage.COM
Subject: Re: subregion render pipeline?
are you talking about netrendering buckets in the RenderRegion?
because that seems to be what you're saying, while I got the impression that
the original post was about subRegions, which are an entirely different
thing.
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
VR XSI Forces wrote:
Yes, RR can spread a single picture on several machines.
Michael
president of virtual republic
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Daniel Jahnel
Sent: Tuesday, January 31, 2006 6:30 PM
To: xsi(at)Softimage.COM
Subject: Re: subregion render pipeline?
kim, any particular reason you think that even with complex renders
this would not speed up the process? some weeks ago we did some full cg
backgrounds at 1280x720, fast sss, displacement...as far as we're
concerned everything was optimized...still rather slow. somebody
mentioned royal render has a feature that does exactly this, can somebody
confirm this?
currently we use smedge...
Hi Daniel,
I don't see why this couldn't be scripted. Not too hard if you're
scripting savvy or if not, CG Soup can offer solutions like this as a
service. If you're interested, the cost may not be too much.
I'm not sure what sort of images you're rendering or what kind of
experience you have optimising renderers but in my experience it's rare
for lockouts to happen unless you're doing something really close to
the edge. We can advise in general or on a per shot basis if you like.
If you are working with very complex renders then I'm not sure that
chopping up shots would help you.
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Daniel Jahnel
Sent: 31-January-2006 15:42
To: xsi(at)Softimage.COM
Subject: subregion render pipeline?
does anybody use some sort of automization for chopping frames into
subregions to speed up rendertimes? we are doing more and more jobs in
hd and its getting painful waiting hours for renders that are stuck on
one machine, even worse you lose data because of network/server issues
and then have to wait again for hours, especially talking motion
blur...ideal would be submiting a job to the renderfarm, every frame
gets chopped into whatever amount of strips, some clever proggy joins
them afterwards again, op looks at the combined frame...any ideas on
how this could be accomplished?
cheers, dan
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