Several machines render the specific scene with different subregion areas.
That means: MR renders a pictures devided in 3 x 2 subregions = 6 pictures.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Raffaele Fragapane
Sent: Wednesday, February 01, 2006 12:08 PM
To: XSI(at)Softimage.COM
Subject: Re: subregion render pipeline?
yes, so how will RR spread a picture on several machines?
XSI doesn't do that automatically; to my knowledge the automation of the
process is possible but it needs some customization work
******************************
| Raffaele Fragapane |
| Rising Sun Pictures |
| "Remember, TD is for TopDog" |
******************************
VR XSI Forces wrote:
>As I know this is done by chopping the picture into subregions and comp
>them together to a single one.
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>Behalf Of Raffaele Fragapane
>Sent: Wednesday, February 01, 2006 11:18 AM
>To: XSI(at)Softimage.COM
>Subject: Re: subregion render pipeline?
>
>are you talking about netrendering buckets in the RenderRegion?
>because that seems to be what you're saying, while I got the impression
>that the original post was about subRegions, which are an entirely
>different thing.
>
> ******************************
>| Raffaele Fragapane |
>| Rising Sun Pictures |
>| "Remember, TD is for TopDog" |
> ******************************
>
>
>
>VR XSI Forces wrote:
>
>
>
>>Yes, RR can spread a single picture on several machines.
>>
>>Michael
>>president of virtual republic
>>
>>-----Original Message-----
>>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>>Behalf Of Daniel Jahnel
>>Sent: Tuesday, January 31, 2006 6:30 PM
>>To: xsi(at)Softimage.COM
>>Subject: Re: subregion render pipeline?
>>
>>kim, any particular reason you think that even with complex renders
>>this would not speed up the process? some weeks ago we did some full
>>cg backgrounds at 1280x720, fast sss, displacement...as far as we're
>>concerned everything was optimized...still rather slow. somebody
>>mentioned royal render has a feature that does exactly this, can
>>somebody
>>
>>
>confirm this?
>
>
>>currently we use smedge...
>>
>>
>>Hi Daniel,
>>
>>I don't see why this couldn't be scripted. Not too hard if you're
>>scripting savvy or if not, CG Soup can offer solutions like this as a
>>service. If you're interested, the cost may not be too much.
>>
>>I'm not sure what sort of images you're rendering or what kind of
>>experience you have optimising renderers but in my experience it's
>>rare for lockouts to happen unless you're doing something really close
>>to the edge. We can advise in general or on a per shot basis if you like.
>>
>>If you are working with very complex renders then I'm not sure that
>>chopping up shots would help you.
>>
>>
>>
>>
>>
>>
>>>-----Original Message-----
>>>From: owner-xsi(at)Softimage.COM
>>>[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Daniel Jahnel
>>>Sent: 31-January-2006 15:42
>>>To: xsi(at)Softimage.COM
>>>Subject: subregion render pipeline?
>>>
>>>does anybody use some sort of automization for chopping frames into
>>>subregions to speed up rendertimes? we are doing more and more jobs
>>>in hd and its getting painful waiting hours for renders that are
>>>stuck on one machine, even worse you lose data because of
>>>network/server issues and then have to wait again for hours,
>>>especially talking motion blur...ideal would be submiting a job to
>>>the renderfarm, every frame gets chopped into whatever amount of
>>>strips, some clever proggy joins them afterwards again, op looks at
>>>the combined frame...any ideas on how this could be accomplished?
>>>cheers, dan
>>>
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>>>DSL-Aktion wegen gro_er Nachfrage bis 28.2.2006 verldngert:
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