RE: PutUserData in custom operator
| Date : Wed, 1 Feb 2006 11:32:53 -0500 |
| To : <XSI(at)Softimage.COM> |
| From : "Mathieu Leclaire" <mleclair(at)hybride.com> |
| Subject : RE: PutUserData in custom operator |
|
Great, UserDataBlob
is what I needed but I’m still not sure I understand how to read and write them
from inside a custom operator though. You mentioned it would be better to do it
in a custom command and make them share the same DLL… not sure I understand how
to do such a thing. Do I have to link the UserDataBlob through the SPDL? A
little example would be appreciated. And btw, I
just need to access it during initialization but if you want to elaborate a
little more about how you’d manage the case where it would have to be updated every
time the operator is updated, I’d be great information to have in case I’m ever
faced with such an issue. Thanks for
all the info! It really helps a lot!! Mathieu -----Original
Message----- Hi Mathieu, On 01/02/06, Mathieu Leclaire
<mleclair(at)hybride.com> wrote: OK…
I've done more testing and seems the class and pointers works fine… the problem
was that I was trying to use PutUserData in a syflex force using the syflex
sdk… syflex data is saved using syXset( ctx, (syXforce*)data ); that probably
overrides my userdata and that's why I wasn't getting the right results… now I
have to figure out how to combine my userdata to syflex's userdata… but I have
a few ideas I'll try out… so that takes care of my first problem but my second
question still stands so if anyone has any suggestions for that second issue,
please share!! Thanks Mathieu
Leclaire R&D
Programmer Hybride -----Original
Message----- Hi, I'm
creating a custom operator and I need to initialize and save data for each
vertex of a polymesh. Since I have different kind of data to save in the _init
call of the operator and reload at each _update call, I figured I'd create a class
and put all my data in it then store that object using the PutUserData()
function of the UpdateContext. But since I allocate memory in the constructor
and delete that memory in the destructor, I think once I pull back my data in
the _update function using GetUserData(), it returns me random data since it
looks like the memory has already been released. Here is an example of what I'm
doing: #ifndef
_myVertexInfo_h #define
_myVertexInfo_h class
myVertexInfo { private:
int _nbPts;
float* _targetPositions;
int* _idxPts; public:
myVertexInfo (int nbPts) {
_nbPts = nbPts;
_targetPositions = new float[nbPts*3];
_idxPts = new int[nbPts*3];
}
virtual ~myVertexInfo (){
delete [] _targetPositions;
delete [] _idxPts;
}
int GetNbPts() {
return _nbPts;
} … }; #endif Then in
my operator's _Init function I do something like this: … //put
local positions in obj2PtsPosArray. obj2PtsPosArray
= inGeom.GetPoints().GetPositionArray(); int nb
= obj2PtsPosArray.GetCount();
myVertexInfo * posData = new myVertexInfo (nb); … ctx.PutUserData(
(CValue::siPtrType)posData ); Then
pull it back in the _update function doing something like this: CValue::siPtrType
pUserData = ctx.GetUserData(); myVertexInfo
* posData = (myVertexInfo *)pUserData; Application
app; app.LogMessage(
CValue((float)posData->GetNbPts()).GetAsText());
But I
lose all information saved from the _init call. So what am I doing wrong? How
do I allocate memory only in the _init function and release it only in the
_term function? I also
have a second question: How can I store this information so that when I load a
model containing instances of that operator, it won't recalculate all that
information from the _init call but load the data calculated when the operator
was first applied. See, I only need to calculate the necessary information when
it's first applied, then use the calculated information at every _update call
of the operator. But if I export a model containing instances of this operator,
when I re-import it (usually by switching the low resolution reference model by
a higher resolution one that contains this operator) then it recalls the _init
of the operator and recalculates all the values instead of reusing the values
that where calculated when first applied. I had the same problem with a
previous operator I created but I overcame the issue by adding a
"FirstLoad" Boolean parameter to the SPDL so that when it first got
applied, it would change that parameter value to false and save the desired
data in the rest of the parameters and so when it loaded again in a model, and
the "FirstLoad" parameter value was set to false, it would only read
the parameters instead of recalculating them. That worked well in that case
because I only had a couple floats and a couple integers that had to be saved
per operator so I saved them as parameters. Now I have whole arrays of data to
save and it's length is dependant on the number of vertices. How should I solve
this issue? The only solution I have in mind would be to save it to a file but
then we'd have files to manage with the model and paths to check… I'm looking
for a way to save that data directly into the operator or somewhere in the
exported model so that I can reload it when imported. Any suggestions? Thanks
for any help you can provide and sorry for the lengthy post, I just figure I'd
better give too much information then not enough. Mathieu
Leclaire R&D
Programmer Hybride
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