RE: UserDataBlob to Geometry Shader?

Date : Wed, 1 Feb 2006 13:44:13 -0500 (EST)
To : XSI(at)Softimage.COM
From : "Ben Rogall" <brogall(at)excite.com>
Subject : RE: UserDataBlob to Geometry Shader?

As an alternative, I've tried to attach a blob to a regular object and then access it from within the geometry shader by querying the object's miTag but this also isn't working. The Wireframe example works fine though.

Ben


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