Re: UserDataBlob to Geometry Shader?

Date : Thu, 2 Feb 2006 10:30:15 +0000
To : XSI(at)Softimage.COM
From : Alan Jones <skyphyr(at)gmail.com>
Subject : Re: UserDataBlob to Geometry Shader?
You need to try pull the userdata blob from the right "object". Output an .mi file and have a look through. You'll find groups, instances of groups, instances of objects in a bizarre leaning tower of piza style arrangement. You may need to navigate from the object you expect in your shader to find where the blob is attached.

Cheers,

Alan.

On 2/1/06, Ben Rogall <brogall(at)excite.com> wrote:

As an alternative, I've tried to attach a blob to a regular object and then access it from within the geometry shader by querying the object's miTag but this also isn't working. The Wireframe example works fine though.


Ben


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