I think this is the problem behind the idea ...
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
Matt Lind
Sent: Friday, February 03, 2006 9:39 PM
To: xsi(at)Softimage.COM
Subject: RE: how to bake a motion vector pass with rendermap
In order to do motion vectors properly, you need one motion vector per pixel
in the rendered image. Trust me, you don't want to rendermap a motion
vector pass. Doing so would actually take longer and be more cumbersome
than just doing a regular motion vector pass on it's own.
Matt
------------------------------
Matt Lind
Animator / Technical Director
SOFTIMAGE certified instructor:
SOFTIMAGE|3D
SOFTIMAGE|XSI
Mantom, Chicago
Matt(at)Mantom.net
how to bake a motion vector pass with rendermap Date : Fri, 3 Feb 2006 To :
<XSI(at)Softimage.COM From : "Sebastian Faber"
<Sebastian.Faber(at)liga01.de> Subject : how to bake a motion vector pass
with rendermap
Hi folks,
I want to bake the color of a motion vector pass via rendermap to a texture
on the object. The problem is that rendermap ignores the motion blur
settings - so the motion vector shader can't determine the correct motion
vector color of the object in motion.
any ideas how to do that?
thank you
Sebastian
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