The counter question is: what is the idea behind a rendermapped motion
vector result?
To have the object motion blurred, but >frozen< within a time slice effect?!
When I imagine the known results of the motion vector shader and how it
works I can't imagine that it works actually with the 2d_lmv shader.
Or am I wrong ... ?
Have a nice weekend
Michael Klein
virtual republic
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of
Matt Lind
Sent: Friday, February 03, 2006 9:39 PM
To: xsi(at)Softimage.COM
Subject: RE: how to bake a motion vector pass with rendermap
In order to do motion vectors properly, you need one motion vector per pixel
in the rendered image. Trust me, you don't want to rendermap a motion
vector pass. Doing so would actually take longer and be more cumbersome
than just doing a regular motion vector pass on it's own.
Matt
------------------------------
Matt Lind
Animator / Technical Director
SOFTIMAGE certified instructor:
SOFTIMAGE|3D
SOFTIMAGE|XSI
Mantom, Chicago
Matt(at)Mantom.net
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