[no subject]

So why sampling min/max is not greyed in the render option property page ?

And it is just a guess, but maybe the texture shaders need an update
for better result with the new algorithm ?


We want to know !

:-)

Guillaume Laforge


On 2/8/06, Dan Yargici <dan(at)imajonline.com> wrote:
>
> >>> if any mental ray gurus is out there that knows how this works...
> tell us...
>
> Yes, please, Halfdan if you're still watching the list today, what's the
> deal? This is very crippling indeed :)
>
> Cheers,
>
> DAN
>
>
> Oscar Juarez wrote:
>
> > Yeah in fact i haven't been able to use it...
> > if there are no textures is alright, but that will be the less of times=
.
> >
> > ill have to render with default scanline.
> > if any mental ray gurus is out there that knows how this works... tell
> > us...
> >
> > thanks
> >
> >
> > Morten Bartholdy wrote:
> >
> >> Sounds like a request for the dev team then.
> >>
> >> I've used Rapid Motion a lot and now I have to be careful about what
> >> I use Rasterizer for :(
> >>
> >> Morten Bartholdy
> >> 3D & VFX Artist
> >>
> >>
> >>
> >> ----- Original Message ----- From: "Dan Yargici" <dan(at)imajonline.com>
> >> To: <XSI(at)Softimage.COM>
> >> Sent: Tuesday, February 07, 2006 5:08 PM
> >> Subject: Re: Rasterizer Issue
> >>
> >>
> >>> I can confirm all of this too.  I'm using the procedural
> >>> checkerboard - haven't tried any bitmaps yet with v5.  Not nice at
> >>> all, I really need the rasterizer to behave for this job... :(
> >>>
> >>> DAN
> >>>
> >>>
> >>>>
> > i
> >
> >
>
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body=
:
> unsubscribe xsi
>

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<div>Yes, please more info ! This Rasterizer scanline algorithm is&nbsp;str=
ange in XSI.</div>
<div>&nbsp;</div>
<div>If you don't know it, you should read this article : <a href=3D"http:/=
/www.lamrug.org/resources/rastips.html">http://www.lamrug.org/resources/ras=
tips.html</a></div>
<div>&nbsp;</div>
<div>From this article : </div>
<div>&quot;...when using the rasterizer, the samples are shifted back to th=
e centers of pixels and subpixels. In addition, the rasterizer always uses =
a <strong>fixed grid pattern of samples</strong>; <strong>it will not creat=
e adaptive sampling patterns
</strong>.&quot;</div>
<div>&nbsp;</div>
<div>So why sampling min/max is not greyed in the render option property pa=
ge ?</div>
<div>&nbsp;</div>
<div>And it is just a guess, but maybe the texture shaders need an update f=
or&nbsp;better result with the new algorithm ?</div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div>We want to know !</div>
<div>&nbsp;</div>
<div>:-)</div>
<div>&nbsp;</div>
<div>Guillaume Laforge</div>
<div><br>&nbsp;</div>
<div><span class=3D"gmail_quote">On 2/8/06, <b class=3D"gmail_sendername">D=
an Yargici</b> &lt;<a href=3D"mailto:dan(at)imajonline.com">dan(at)imajonline.com=
</a>&gt; wrote:</span>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">&gt;&gt;&gt; if any mental ray g=
urus is out there that knows how this works...<br>tell us...<br><br>Yes, pl=
ease, Halfdan if you're still watching the list today, what's the
<br>deal? This is very crippling indeed :)<br><br>Cheers,<br><br>DAN<br><br=
><br>Oscar Juarez wrote:<br><br>&gt; Yeah in fact i haven't been able to us=
e it...<br>&gt; if there are no textures is alright, but that will be the l=
ess of times.
<br>&gt;<br>&gt; ill have to render with default scanline.<br>&gt; if any m=
ental ray gurus is out there that knows how this works... tell<br>&gt; us..=
.<br>&gt;<br>&gt; thanks<br>&gt;<br>&gt;<br>&gt; Morten Bartholdy wrote:
<br>&gt;<br>&gt;&gt; Sounds like a request for the dev team then.<br>&gt;&g=
t;<br>&gt;&gt; I've used Rapid Motion a lot and now I have to be careful ab=
out what<br>&gt;&gt; I use Rasterizer for :(<br>&gt;&gt;<br>&gt;&gt; Morten=
 Bartholdy
<br>&gt;&gt; 3D &amp; VFX Artist<br>&gt;&gt;<br>&gt;&gt;<br>&gt;&gt;<br>&gt=
;&gt; ----- Original Message ----- From: &quot;Dan Yargici&quot; &lt;<a hre=
f=3D"mailto:dan(at)imajonline.com">dan(at)imajonline.com</a>&gt;<br>&gt;&gt; To: =
&lt;
<a href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</a>&gt;<br>&gt;&gt; =
Sent: Tuesday, February 07, 2006 5:08 PM<br>&gt;&gt; Subject: Re: Rasterize=
r Issue<br>&gt;&gt;<br>&gt;&gt;<br>&gt;&gt;&gt; I can confirm all of this t=
oo.&nbsp;&nbsp;I'm using the procedural
<br>&gt;&gt;&gt; checkerboard - haven't tried any bitmaps yet with v5.&nbsp=
;&nbsp;Not nice at<br>&gt;&gt;&gt; all, I really need the rasterizer to beh=
ave for this job... :(<br>&gt;&gt;&gt;<br>&gt;&gt;&gt; DAN<br>&gt;&gt;&gt;<=
br>&gt;&gt;&gt;
<br>&gt;&gt;&gt;&gt;<br>&gt; i<br>&gt;<br>&gt;<br><br><br>---<br>Unsubscrib=
e? Mail <a href=3D"mailto:Majordomo(at)Softimage.COM">Majordomo(at)Softimage.COM<=
/a> with the following text in body:<br>unsubscribe xsi<br></blockquote></d=
iv>
<br>

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