So why sampling min/max is not greyed in the render option property page ?
And it is just a guess, but maybe the texture shaders need an update
for better result with the new algorithm ?
We want to know !
:-)
Guillaume Laforge
On 2/8/06, Dan Yargici <dan(at)imajonline.com> wrote:
>
> >>> if any mental ray gurus is out there that knows how this works...
> tell us...
>
> Yes, please, Halfdan if you're still watching the list today, what's the
> deal? This is very crippling indeed :)
>
> Cheers,
>
> DAN
>
>
> Oscar Juarez wrote:
>
> > Yeah in fact i haven't been able to use it...
> > if there are no textures is alright, but that will be the less of times=
.
> >
> > ill have to render with default scanline.
> > if any mental ray gurus is out there that knows how this works... tell
> > us...
> >
> > thanks
> >
> >
> > Morten Bartholdy wrote:
> >
> >> Sounds like a request for the dev team then.
> >>
> >> I've used Rapid Motion a lot and now I have to be careful about what
> >> I use Rasterizer for :(
> >>
> >> Morten Bartholdy
> >> 3D & VFX Artist
> >>
> >>
> >>
> >> ----- Original Message ----- From: "Dan Yargici" <dan(at)imajonline.com>
> >> To: <XSI(at)Softimage.COM>
> >> Sent: Tuesday, February 07, 2006 5:08 PM
> >> Subject: Re: Rasterizer Issue
> >>
> >>
> >>> I can confirm all of this too. I'm using the procedural
> >>> checkerboard - haven't tried any bitmaps yet with v5. Not nice at
> >>> all, I really need the rasterizer to behave for this job... :(
> >>>
> >>> DAN
> >>>
> >>>
> >>>>
> > i
> >
> >
>
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body=
:
> unsubscribe xsi
>
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Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
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<div>Yes, please more info ! This Rasterizer scanline algorithm is str=
ange in XSI.</div>
<div> </div>
<div>If you don't know it, you should read this article : <a href=3D"http:/=
/www.lamrug.org/resources/rastips.html">http://www.lamrug.org/resources/ras=
tips.html</a></div>
<div> </div>
<div>From this article : </div>
<div>"...when using the rasterizer, the samples are shifted back to th=
e centers of pixels and subpixels. In addition, the rasterizer always uses =
a <strong>fixed grid pattern of samples</strong>; <strong>it will not creat=
e adaptive sampling patterns
</strong>."</div>
<div> </div>
<div>So why sampling min/max is not greyed in the render option property pa=
ge ?</div>
<div> </div>
<div>And it is just a guess, but maybe the texture shaders need an update f=
or better result with the new algorithm ?</div>
<div> </div>
<div> </div>
<div>We want to know !</div>
<div> </div>
<div>:-)</div>
<div> </div>
<div>Guillaume Laforge</div>
<div><br> </div>
<div><span class=3D"gmail_quote">On 2/8/06, <b class=3D"gmail_sendername">D=
an Yargici</b> <<a href=3D"mailto:dan(at)imajonline.com">dan(at)imajonline.com=
</a>> wrote:</span>
<blockquote class=3D"gmail_quote" style=3D"PADDING-LEFT: 1ex; MARGIN: 0px 0=
px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">>>> if any mental ray g=
urus is out there that knows how this works...<br>tell us...<br><br>Yes, pl=
ease, Halfdan if you're still watching the list today, what's the
<br>deal? This is very crippling indeed :)<br><br>Cheers,<br><br>DAN<br><br=
><br>Oscar Juarez wrote:<br><br>> Yeah in fact i haven't been able to us=
e it...<br>> if there are no textures is alright, but that will be the l=
ess of times.
<br>><br>> ill have to render with default scanline.<br>> if any m=
ental ray gurus is out there that knows how this works... tell<br>> us..=
.<br>><br>> thanks<br>><br>><br>> Morten Bartholdy wrote:
<br>><br>>> Sounds like a request for the dev team then.<br>>&g=
t;<br>>> I've used Rapid Motion a lot and now I have to be careful ab=
out what<br>>> I use Rasterizer for :(<br>>><br>>> Morten=
Bartholdy
<br>>> 3D & VFX Artist<br>>><br>>><br>>><br>>=
;> ----- Original Message ----- From: "Dan Yargici" <<a hre=
f=3D"mailto:dan(at)imajonline.com">dan(at)imajonline.com</a>><br>>> To: =
<
<a href=3D"mailto:XSI(at)Softimage.COM">XSI(at)Softimage.COM</a>><br>>> =
Sent: Tuesday, February 07, 2006 5:08 PM<br>>> Subject: Re: Rasterize=
r Issue<br>>><br>>><br>>>> I can confirm all of this t=
oo. I'm using the procedural
<br>>>> checkerboard - haven't tried any bitmaps yet with v5. =
; Not nice at<br>>>> all, I really need the rasterizer to beh=
ave for this job... :(<br>>>><br>>>> DAN<br>>>><=
br>>>>
<br>>>>><br>> i<br>><br>><br><br><br>---<br>Unsubscrib=
e? Mail <a href=3D"mailto:Majordomo(at)Softimage.COM">Majordomo(at)Softimage.COM<=
/a> with the following text in body:<br>unsubscribe xsi<br></blockquote></d=
iv>
<br>
------=_Part_6700_30775144.1139430104909--
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