Thanks, that makes sense, I've only done it for 2D before. I got it
working now, thanks for your suggestions =)
On 2/9/06, kim aldis <kim(at)cg-soup.com> wrote:
> Not built in and you'll need more than just a vector. You'll need an up
> vector too. Raf posted a useful method on XSIbase a while back. It's
> probably still there if you dig around.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> > [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Arvid Björn
> > Sent: 09-February-2006 11:07
> > To: xsi(at)Softimage.COM
> > Subject: Vector to rotation
> >
> > Hey,
> >
> > Are there any built-in methods for converting a 3-dimensional
> > vector to xyz-rotation angles in XSI?
> >
> > -a
> >
> > --
> > stockholm.postproduction | www.stopost.se
> >
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>
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