The floating point's accuracy can be scaled to any value range, which is
not possible for integers. I remember issues with Lightwave waaay back
in the past where you got into trouble if you wanted to add very tiny
detail to normally scaled object. Due to the object not utilising the
whole integer range, you actually lost precision since you left part of
the existing value range "unused". Floating point values in comparison
can easily adept the object's proportions.
Chris Marshall wrote:
Just a quick 80's Maths question, what's the difference between
floating point
1.23456
and
Integer
123456
from an accuracy point of view?
Not a trick question, just trying to get my head around this.
kim aldis wrote:
If you were doing your maths back in the 70s you're nearly as old as
I am
and probably didn't touch on digital maths.
Basically:
floating point; 1.2345, 53.676889. Integer, 1, 6, 2345 ....
Floating point slow, integer fast.
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