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I feel like I am flogging an almost dead horse here
- though I use passes more or less always I have run in to something my lil'
brain can't find a way to override.
I have a sh*tload of old shots I need to render and
this means fiddling with the shaders is a no go. I need to render a beauty pass,
shaded with shadows and all, an AO pass and a "flat" shaded pass, like constant
with textures. Usually I'd do the last one by turning all lights off in an
override and crank the global ambient up to 1.0, but this assumes all materials
have similar diffuse and ambient values. Unfortunately this is not the case so I
get some objects bright the way I want them and others very dark, making such a
pass useless.
I have tried to find a way to override the shading
model - ie. override a phong, lambert or whatever with a constant and keeping
all textures including displacements, but so far no go. I feel like this should
be doable but I can't get my head around it. Does any of you kind souls have
some clever suggestions for this one?
Morten Bartholdy 3D & VFX
Artist
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