Works in one pass. That's one of the bonuses of the lightmap shader, it basically provides rendermapping functionality without forcing you to run the rendermap in a separate pass.
> but doesn't that require pre-rendering?
>
> brad wrote:
>
>
> Good news, I was just able to accomplish the exact same effect using a
> lightmap on a reflective surface. I would also think it's possible with
> camera projections. -Brad
>
> in other words.. no.. XSI doesn't have anything "like" this
> shader.. todd Andre DeAngelis wrote: >Of course, but you have
> to remember that your CCTV images (cameras) need >to be rendered first.
> > >Then render the final pass with all the CCTV images mappes to the
> TV's. > >So in effect, you set up setting up n+1 passes (n being the
> number of >frames) and can avoid comping altogether if you want to. >
> >Of course, if you want the feedback effect, you may have to set up many
> >more passes. > >Make sense? > >-----Original Message----- >From:
> [LINK: mailto:owner-xsi(at)Softimage.COM] owner-xsi(at)Softimage.COM [[LINK:
> mailto:owner-xsi(at)Softimage.COM] mailto:owner-xsi(at)Softimage.COM] On Behalf
> >Of Adrian L >Sent: Wednesday, February 15, 2006 2:04 PM >To: [LINK:
> mailto:XSI(at)Softimage.COM] XSI(at)Softimage.COM >Subject: RE: CCTV shader >
> >I know this would be very easy to do in comps.. as many passes as
> >necessary, one for each camera view. But being able to have it all
> >happen in the same render would be a great time-saver. Is it not
> >possible to 'pipe' the output from several cameras to different surfaces
> >in a render? > >Adrian > > >-----Original Message----- >From: [LINK:
> mailto:owner-xsi(at)Softimage.COM] owner-xsi(at)Softimage.COM [[LINK:
> mailto:owner-xsi(at)Softimage.COM] mailto:owner-xsi(at)Softimage.COM] On Behalf
> >Of Andre DeAngelis >Sent: Wednesday, February 15, 2006 1:35 PM >To:
> [LINK: mailto:XSI(at)Softimage.COM] XSI(at)Softimage.COM >Subject: RE: CCTV
> shader > >Seems like a cool little tool but hardly unachievable. >
> >Passes copuld do the trcik, by piping the texture from the previous
> >frame onto the screens. Then in the comp, just offset the screen
> >images. > >-----Original Message----- >From: [LINK:
> mailto:owner-xsi(at)Softimage.COM] owner-xsi(at)Softimage.COM [[LINK:
> mailto:owner-xsi(at)Softimage.COM] mailto:owner-xsi(at)Softimage.COM] On Behalf
> >Of Adrian L >Sent: Wednesday, February 15, 2006 1:20 PM >To: [LINK:
> mailto:XSI(at)Softimage.COM] XSI(at)Softimage.COM >Subject: CCTV shader >
> >Lightwave has just added a CCTV shader to the new version. > >[LINK:
> http://www.newtek.com/lightwave/lw9_demos.php]
> http://www.newtek.com/lightwave/lw9_demos.php > >Does XSI have anything
> like this? Could be very useful for a project we >have coming up. >
> >Adrian > > >--- >Unsubscribe? Mail [LINK:
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