RE: CCTV shader

Date : Wed, 15 Feb 2006 20:43:36 +0000
To : XSI(at)Softimage.COM
From : "brad" <brad(at)cg-soup.com>
Subject : RE: CCTV shader
1- The lightmap technique gets it done all in one pass
2- (This is speculation, since we've not tested it) The CCTV shader is probably easier to setup and use, but it is a canned solution, also probably limited to what the camera can see.
3- Lightmap allows you to use any geometry, topology, or UV map you wish, so you have a lot of flexibility for distortion effects.

I would think it is possible to build a lightmap shader directly into a camera so ultimately we could get the same CCTV functionality in XSI.

>  Makes perfect sense.  What I was hoping for was a method that allowed
>  everything to be done in one pass, as it does in Lightwave with this shader.
>  
>  
>  Funny, no matter how much you spend on 3D software, there are always things
>  that much cheaper software can do.  Logically, one would think XSI can do
>  anything Lightwave can, and then a whole lot more, but Newtek keeps throwing
>  wrenches in the works.  Lightwave 9 addresses many of the issues we've had
>  in the past, the new team is doing a lot of needed work - I think we'll be
>  upgrading.
>  
>  Adrian
>  
>  
>  
>  -----Original Message-----
>  From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
>  Andre DeAngelis
>  Sent: Wednesday, February 15, 2006 2:17 PM
>  To: XSI(at)Softimage.COM
>  Subject: RE: CCTV shader
>  
>  Of course, but you have to remember that your CCTV images (cameras) need
>  to be rendered first.
>  
>  Then render the final pass with all the CCTV images mappes to the TV's.
>  
>  So in effect, you set up setting up n+1 passes (n being the number of
>  frames) and can avoid comping altogether if you want to.
>  
>  Of course, if you want the feedback effect, you may have to set up many
>  more passes.
>  
>  Make sense?
>  
>  -----Original Message-----
>  From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
>  Of Adrian L
>  Sent: Wednesday, February 15, 2006 2:04 PM
>  To: XSI(at)Softimage.COM
>  Subject: RE: CCTV shader
>  
>  I know this would be very easy to do in comps.. as many passes as
>  necessary, one for each camera view.  But being able to have it all
>  happen in the same render would be a great time-saver.  Is it not
>  possible to 'pipe' the output from several cameras to different surfaces
>  in a render?
>  
>  Adrian
>  
>  
>  -----Original Message-----
>  From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
>  Of Andre DeAngelis
>  Sent: Wednesday, February 15, 2006 1:35 PM
>  To: XSI(at)Softimage.COM
>  Subject: RE: CCTV shader
>  
>  Seems like a cool little tool but hardly unachievable.
>  
>  Passes copuld do the trcik, by piping the texture from the previous
>  frame onto the screens.  Then in the comp, just offset the screen
>  images.
>  
>  -----Original Message-----
>  From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
>  Of Adrian L
>  Sent: Wednesday, February 15, 2006 1:20 PM
>  To: XSI(at)Softimage.COM
>  Subject: CCTV shader
>  
>  Lightwave has just added a CCTV shader to the new version.
>  
>  http://www.newtek.com/lightwave/lw9_demos.php
>  
>  Does XSI have anything like this?  Could be very useful for a project we
>  have coming up.
>  
>  Adrian
>  
>  
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