[no subject]

kim aldis <kim(at)cg-soup.com> wrote:  Your cubes are in 2 different places. Last time I used Gator objects having
their attributes transferred need to be in the same place. 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of key
> Sent: 18-February-2006 23:07
> To: XSI(at)Softimage.COM
> Subject: Re: GATOR hates me....
> 
> I don't know if anyone responded to your question, but I 
> posted a similar query previously. What I wind up doing is 
> manually copying the UVW co-ordinates. Ideally one could 
> script the operation.... actually, ideally it would work in 
> GATOR! Major workflow stopper.
> 
> --- Joey Ponthieux wrote:
> 
> > Ok, maybe someone can splain this to me. GATOR apparently 
> refuses to 
> > obey texture projection DEF UVW modifications. I've 
> generated a test 
> > scene. Two cubes with support, projection, and material. The 
> > projection and it's support will be generated on cube and 
> GATOR will 
> > transfer the material and UVs to cube1 utilizing it's 
> mirror function. 
> > Here's the code, run in the script editor and the test 
> scene will be 
> > created:
> > 
> > 
> > 
> > CreatePrim "Cube", "MeshSurface"
> > Translate , 7.02154343196307, 0, 0, siRelative, siObjCtr, siObj, 
> > siXYZ, , , , , , , , , , 0 Duplicate "cube", , 2, 1, 1, 0, 
> 0, 1, 0, 1, 
> > , , , , , , , , , , 0 Translate , -7.0215, 0, 0, 
> siAbsolute, siPivot, 
> > siObj, siX, , , , , , , , , , 0 ActivateObjectSelTool 
> > ActivateObjectSelTool ActivateObjectSelToolWithNoObjStateChange
> > AddToSelection "cube", , True
> > ActivateObjectSelToolWithNoObjStateChange
> > ResetTransform , siCtr, siSRT, siXYZ
> > DeselectAll
> > SelectObj "cube", , True
> > CreateProjection "cube", siTxtPlanarXZ, siTxtDefaultSpherical, 
> > "TS_Test", "TP_Test", True, siRelDefault ApplyShader "Blinn", , , , 
> > siLetLocalMaterialsOverlap SIApplyShaderToCnxPoint "Image", 
> > "Sources.Materials.DefaultLib.Material.Blinn.diffuse"
> > SelectObj "cube1", , True
> > ApplyGenOp "Gator", , "cube1;cube", 3, siPersistentOperation, 
> > siKeepGenOpInputs SetValue 
> > "cube1.polymsh.TransferAttributes.mirrorproperties", True SetValue 
> > "cube1.polymsh.TransferAttributes.planenormal", 2 
> > TransferAllPropertiesAcrossGenOp "cube1.polymsh.TransferAttributes",
> > "cube1", , True
> > SetValue "cube1.polymsh.TransferAttributes.planenormal", 0
> > 
> > 
> > Now modify the camera position and setup a render region in the 
> > perspective view.
> > 
> > Notice that the texture is mirrored as expected.
> > 
> > Select the support named TS_Test under cube. 
> > 
> > If you scale or reposition TS_Test the texture on cube1 will update 
> > accordingly.
> > 
> > Now open the property page for the projection under cube, 
> its called 
> > TP_Test_Def under cube/Polygon 
> > mesh/Clusters/Texture_Coordinates_AUTO/TP_Test
> > 
> > Modify any of the UVW parameters and notice that the 
> texture on cube 
> > updates, but not the texture on cube1.
> > 
> > So what did I do wrong here? Why does the support work but not the 
> > projection? Or does this gator hate me?
> > 
> > 
> > --
> > 
> > Joey Ponthieux 
> > NCI Information Systems Inc. 
> > NASA Langley Research Center
> > ____________________________________________________________
> > Opinions stated here-in are strictly those of the author and do not 
> > represent the opinions of NASA or any other party.
> > ---
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> > 
> 
> 
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