[no subject]

kim aldis <kim(at)cg-soup.com> wrote: 

Your cubes are in 2 different places. Last time I used Gator objects having
their attributes transferred need to be in the same place. 

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM 
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of key
> Sent: 18-February-2006 23:07
> To: XSI(at)Softimage.COM
> Subject: Re: GATOR hates me....
> 
> I don't know if anyone responded to your question, but I 
> posted a similar query previously. What I wind up doing is 
> manually copying the UVW co-ordinates. Ideally one could 
> script the operation.... actually, ideally it would work in 
> GATOR! Major workflow stopper.
> 
&g! t; --- Joey Ponthieux wrote:
> 
> > Ok, maybe someone can splain this to me. GATOR apparently 
> refuses to 
> > obey texture projection DEF UVW modifications. I've 
> generated a test 
> > scene. Two cubes with support, projection, and material. The 
> > projection and it's support will be generated on cube and 
> GATOR will 
> > transfer the material and UVs to cube1 utilizing it's 
> mirror function. 
> > Here's the code, run in the script editor and the test 
> scene will be 
> > created:
> > 
> > 
> > 
> > CreatePrim "Cube", "MeshSurface"
> > Translate , 7.02154343196307, 0, 0, siRelative, siObjCtr, siObj, 
> > siXYZ, , , , , , , , , , 0 Duplicate "cube", , 2, 1, 1, 0, 
> 0, 1, 0, 1, 
> > , , , , , , , , , , 0 Translate , -7.0215, 0, 0, 
> siAbsolute, siPivot, 
> > si! Obj, siX, , , , , , , , , , 0 ActivateObjectSelTool 
> > ActivateObjectSelTool ActivateObjectSelToolWithNoObjStateChange
> > AddToSelection "cube", , True
> > ActivateObjectSelToolWithNoObjStateChange
> > ResetTransform , siCtr, siSRT, siXYZ
> > DeselectAll
> > SelectObj "cube", , True
> > CreateProjection "cube", siTxtPlanarXZ, siTxtDefaultSpherical, 
> > "TS_Test", "TP_Test", True, siRelDefault ApplyShader "Blinn", , , , 
> > siLetLocalMaterialsOverlap SIApplyShaderToCnxPoint "Image", 
> > "Sources.Materials.DefaultLib.Material.Blinn.diffuse"
> > SelectObj "cube1", , True
> > ApplyGenOp "Gator", , "cube1;cube", 3, siPersistentOperation, 
> > siKeepGenOpInputs SetValue 
> > "cube1.polymsh.TransferAttributes.mirrorproperties", True SetValue 
> > "cube1.polymsh.TransferAttributes.planenormal", 2 
> > TransferAllPropertiesAcrossGenOp "cube1.polymsh.TransferAttributes",
> > "cube1", , True
> > SetValue "cube1.polymsh.TransferAttributes.planenormal", 0
> > 
> > 
> > Now modify the camera position and setup a render region in the 
> > perspective view.
> > 
> > Notice that the texture is mirrored as expected.
> > 
> > Select the support named TS_Test under cube. 
> > 
> > If you scale or reposition TS_Test the texture on cube1 will update 
> > accordingly.
> > 
> > Now open the property page for the projection under cube, 
> its called 
> > TP_Test_Def under cube/Polygon 
> > mesh/Clusters/Texture_Coordinates_AUTO/TP_Test
> > 
> > Modify any of the UVW parameters and notice that the 
> texture on cube 
> > updates, but not the texture on cube1.
> > 
> > So what did I do wrong here? Why does the suppo! rt work but not the 
> > projection? Or does this gator hate me?
> > 
> > 
> > --
> > 
> > Joey Ponthieux 
> > NCI Information Systems Inc. 
> > NASA Langley Research Center
> > ____________________________________________________________
> > Opinions stated here-in are strictly those of the author and do not 
> > represent the opinions of NASA or any other party.
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> > body:
> > unsubscribe xsi
> > 
> 
> 
> If at first you don't succeed, call it version 1.0
> 
> -Intel Developers t-shirt
> 
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<DIV dir=3Dltr align=3Dleft><SPAN class=3D812190018-19022006><FONT =
face=3DArial=20
color=3D#0000ff size=3D2>OK, it was a thought.</FONT></SPAN></DIV><BR>
<BLOCKQUOTE=20
style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px =
solid; MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr align=3Dleft>
  <HR tabIndex=3D-1>
  <FONT face=3DTahoma size=3D2><B>From:</B> owner-xsi(at)Softimage.COM=20
  [mailto:owner-xsi(at)Softimage.COM] <B>On Behalf Of =
</B>key<BR><B>Sent:</B>=20
  19-February-2006 17:13<BR><B>To:</B> =
XSI(at)Softimage.COM<BR><B>Subject:</B> RE:=20
  GATOR hates me....<BR></FONT><BR></DIV>
  <DIV></DIV>From my experience UVW information is not transfered with =
GATOR=20
  even when objects are directly over each other.<BR><BR><B><I>kim aldis =

  &lt;kim(at)cg-soup.com&gt;</I></B> wrote:=20
  <BLOCKQUOTE class=3Dreplbq=20
  style=3D"PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px =
solid">Your=20
    cubes are in 2 different places. Last time I used Gator objects=20
    having<BR>their attributes transferred need to be in the same place. =

    <BR><BR>&gt; -----Original Message-----<BR>&gt; From:=20
    owner-xsi(at)Softimage.COM <BR>&gt; [mailto:owner-xsi(at)Softimage.COM] On =
Behalf=20
    Of key<BR>&gt; Sent: 18-February-2006 23:07<BR>&gt; To:=20
    XSI(at)Softimage.COM<BR>&gt; Subject: Re: GATOR hates me....<BR>&gt; =
<BR>&gt; I=20
    don't know if anyone responded to your question, but I <BR>&gt; =
posted a=20
    similar query previously. What I wind up doing is <BR>&gt; manually =
copying=20
    the UVW co-ordinates. Ideally one could <BR>&gt; script the =
operation....=20
    actually, ideally it would work in <BR>&gt; GATOR! Major workflow=20
    stopper.<BR>&gt; <BR>&amp;g! t; --- Joey Ponthieux=20
    <J.G.PONTHIEUX(at)LARC.NASA.GOV>wrote:<BR>&gt; <BR>&gt; &gt; Ok, maybe =
someone=20
    can splain this to me. GATOR apparently <BR>&gt; refuses to <BR>&gt; =
&gt;=20
    obey texture projection DEF UVW modifications. I've <BR>&gt; =
generated a=20
    test <BR>&gt; &gt; scene. Two cubes with support, projection, and =
material.=20
    The <BR>&gt; &gt; projection and it's support will be generated on =
cube and=20
    <BR>&gt; GATOR will <BR>&gt; &gt; transfer the material and UVs to =
cube1=20
    utilizing it's <BR>&gt; mirror function. <BR>&gt; &gt; Here's the =
code, run=20
    in the script editor and the test <BR>&gt; scene will be <BR>&gt; =
&gt;=20
    created:<BR>&gt; &gt; <BR>&gt; &gt; <BR>&gt; &gt; <BR>&gt; &gt; =
CreatePrim=20
    "Cube", "MeshSurface"<BR>&gt; &gt; Translate , 7.02154343196307, 0, =
0,=20
    siRelative, siObjCtr, siObj, <BR>&gt; &gt; siXYZ, , , , , , , , , , =
0=20
    Duplicate "cube", , 2, 1, 1, 0, <BR>&gt; 0, 1, 0, 1, <BR>&gt; &gt; , =
, , , ,=20
    , , , , , 0 Translate , -7.0215, 0, 0, <BR>&gt; siAbsolute, siPivot, =

    <BR>&gt; &gt; si! Obj, siX, , , , , , , , , , 0 =
ActivateObjectSelTool=20
    <BR>&gt; &gt; ActivateObjectSelTool=20
    ActivateObjectSelToolWithNoObjStateChange<BR>&gt; &gt; =
AddToSelection=20
    "cube", , True<BR>&gt; &gt;=20
    ActivateObjectSelToolWithNoObjStateChange<BR>&gt; &gt; =
ResetTransform ,=20
    siCtr, siSRT, siXYZ<BR>&gt; &gt; DeselectAll<BR>&gt; &gt; SelectObj =
"cube",=20
    , True<BR>&gt; &gt; CreateProjection "cube", siTxtPlanarXZ,=20
    siTxtDefaultSpherical, <BR>&gt; &gt; "TS_Test", "TP_Test", True,=20
    siRelDefault ApplyShader "Blinn", , , , <BR>&gt; &gt;=20
    siLetLocalMaterialsOverlap SIApplyShaderToCnxPoint "Image", <BR>&gt; =
&gt;=20
    "Sources.Materials.DefaultLib.Material.Blinn.diffuse"<BR>&gt; &gt; =
SelectObj=20
    "cube1", , True<BR>&gt; &gt; ApplyGenOp "Gator", , "cube1;cube", 3,=20
    siPersistentOperation, <BR>&gt; &gt; siKeepGenOpInputs SetValue =
<BR>&gt;=20
    &gt; "cube1.polymsh.TransferAttributes.mirrorproperties", True =
SetValue=20
    <BR>&gt; &gt; "cube1.polymsh.TransferAttributes.planenormal", 2 =
<BR>&gt;=20
    &gt; TransferAllPropertiesAcrossGenOp=20
    "cube1.polymsh.TransferAttributes",<BR>&gt; &gt; "cube1", , =
True<BR>&gt;=20
    &gt; SetValue "cube1.polymsh.TransferAttributes.planenormal", =
0<BR>&gt; &gt;=20
    <BR>&gt; &gt; <BR>&gt; &gt; Now modify the camera position and setup =
a=20
    render region in the <BR>&gt; &gt; perspective view.<BR>&gt; &gt; =
<BR>&gt;=20
    &gt; Notice that the texture is mirrored as expected.<BR>&gt; &gt; =
<BR>&gt;=20
    &gt; Select the support named TS_Test under cube. <BR>&gt; &gt; =
<BR>&gt;=20
    &gt; If you scale or reposition TS_Test the texture on cube1 will =
update=20
    <BR>&gt; &gt; accordingly.<BR>&gt; &gt; <BR>&gt; &gt; Now open the =
property=20
    page for the projection under cube, <BR>&gt; its called <BR>&gt; =
&gt;=20
    TP_Test_Def under cube/Polygon <BR>&gt; &gt;=20
    mesh/Clusters/Texture_Coordinates_AUTO/TP_Test<BR>&gt; &gt; <BR>&gt; =
&gt;=20
    Modify any of the UVW parameters and notice that the <BR>&gt; =
texture on=20
    cube <BR>&gt; &gt; updates, but not the texture on cube1.<BR>&gt; =
&gt;=20
    <BR>&gt; &gt; So what did I do wrong here? Why does the suppo! rt =
work but=20
    not the <BR>&gt; &gt; projection? Or does this gator hate =
me?<BR>&gt; &gt;=20
    <BR>&gt; &gt; <BR>&gt; &gt; --<BR>&gt; &gt; <BR>&gt; &gt; Joey =
Ponthieux=20
    <BR>&gt; &gt; NCI Information Systems Inc. <BR>&gt; &gt; NASA =
Langley=20
    Research Center<BR>&gt; &gt;=20
    ____________________________________________________________<BR>&gt; =
&gt;=20
    Opinions stated here-in are strictly those of the author and do not =
<BR>&gt;=20
    &gt; represent the opinions of NASA or any other party.<BR>&gt; &gt; =

    ---<BR>&gt; &gt; Unsubscribe? Mail Majordomo(at)Softimage.COM with the=20
    following text in<BR>&gt; &gt; body:<BR>&gt; &gt; unsubscribe =
xsi<BR>&gt;=20
    &gt; <BR>&gt; <BR>&gt; <BR>&gt; If at first you don't succeed, call =
it=20
    version 1.0<BR>&gt; <BR>&gt; -Intel Developers t-shirt<BR>&gt; =
<BR>&gt;=20
    __________________________________________________<BR>&gt; Do You=20
    Yahoo!?<BR>&gt; Tired of spam? Yahoo! Mail has the best spam =
protection=20
    <BR>&gt; around http://mail.yahoo.com<BR>&gt; ---<BR>&gt; =
Unsubscribe? Mail=20
    Majordomo(at)Softimag! e.COM with the following <BR>&gt; text in =
body:<BR>&gt;=20
    unsubscribe xsi<BR>&gt; <BR><BR>---<BR>Unsubscribe? Mail=20
    Majordomo(at)Softimage.COM with the following text in =
body:<BR>unsubscribe=20
    xsi<BR></BLOCKQUOTE><BR><BR><BR>If at first you don't succeed, call =
it version=20
  1.0<BR><BR>-Intel Developers t-shirt
  <P>
  <HR SIZE=3D1>
  Brings words and photos together (easily) with<BR><A=20
  =
href=3D"http://us.rd.yahoo.com/mail_us/taglines/PMall/*http://photomail.m=
ail.yahoo.com">PhotoMail=20
  </A>- it's free and works with Yahoo! Mail.</BLOCKQUOTE></BODY></HTML>

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