Right, your fractals are based on texture space, which is based on the SRT of your object, so it's possible to get deep enough into your math that you get rounding errors.
Our source software was the ultimapper in XSI, so technically also XSI. We'll be logging it as a bug ASAP, but in the meantime, the show must go on.
That said, anyone know the solution yet?
> -------Original Message-------
> just a heads up..
>
> we had some problems with this. came down to a fractal shader. but this is
> in XSI. not some other software.
>
> good luck
>
>
> On 2/21/06, BRAD <[LINK: mailto:brad(at)cg-soup.com] brad(at)cg-soup.com>
> wrote:Do any of the photoshop filters do the following?:
> Replace the color value of a selected pixel with the average value from
> all 9 surrounding pixels?
>
> We're getting high res images that are missing pixels here or there,
> probably due to math error from the source software. This kind of pixel
> filtering would fix the problem temporarily.
>
> Thanks,
> Bard
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