Not sure it will answer exactly what you want, but for the 'cat under
the carpet' effect, you can use a Lattice on an object and move the
Lattice around. The deformation will follow the lattice.
I'm sure there's much better ways though...
-=mb.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
> Of Adrian L
> Sent: Thursday, February 23, 2006 2:13 PM
> To: XSI(at)Softimage.COM
> Subject: How do we achieve this in XSI?
>
> Apologies in advance for using Lightwave as a frame of reference, our
> minds
> are still in transition to XSI.
>
> The Lightwave world has a plugin called "Poke", essentially allowing
an
> object or null to push or indent another, and when the "poker" moves
away,
> the object returns to its original form. We've used poke to create
that
> 'cat under a carpet' effect - displacing the carpet object as we slide
a
> 'poke' null underneath. The "poke" plugin also had a history function
so
> the poked object would hold the shape of the poker, so you could
achieve a
> sort of trench-carving effect by moving the poker-null over the
surface of
> say, a grid.
>
> We'd now like to achieve something similar in XSI. We have no doubt
its
> possible, we'd just appreciate being pointed in the right direction ;)
> We're particularly interested in the displacement history.
>
> Adrian L.
>
>
>
>
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