RE: XSI Normal Map node

Date : Mon, 27 Feb 2006 18:04:18 -0500
To : <XSI(at)Softimage.COM>
From : Michaël Bentitou <michaelb(at)hybride.com>
Subject : RE: XSI Normal Map node

Thanks Andre – I thought I was going nuts …

 

-=mb.

 

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andre DeAngelis
Sent:
Monday, February 27, 2006 3:54 PM
To: XSI(at)Softimage.COM
Subject: RE: XSI Normal Map node

 

Yes the XSI native normal map nodes seem to be lacking somewhat.  I also noticed that there is no control for amplitude either.

 

You'd think they woudl have though of these paramters when creating them, seeing as they already existed in D3.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Michaël Bentitou
Sent: Monday, February 27, 2006 3:23 PM
To: XSI(at)Softimage.COM
Subject: XSI Normal Map node

Hey list –

Maybe I’m missing something, but there doesn’t seem to be a way to set the repeats for a normal map texture. I don’t see a way of setting the repeats anywhere in the XSI Normal Map Node – even if you click on Edit, it brings another PPG to mess with the UVW Transformation, the Wrapping, even the Swap UV – but no repeats ??

 

Anyway I’m using the D3 Node instead for the time being but nonetheless I’m still curious as to why we can’t set the repeats… Anyone ?

 

-=mb.

 

 


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