Re: particle volume texture coordinates??

Date : Mon, 27 Feb 2006 23:30:26 +0000
To : XSI(at)Softimage.COM
From : tekano <bob(at)tekano.co.uk>
Subject : Re: particle volume texture coordinates??
im sorry phil, which website? Alan's website, here http://binaryiris.com/main/?id=GenieTail or another one?

the genietail page has no examples or instructions on how to get texture UV info into the particle volume all it says is this:-

'colorDensity: This alters the density of the cloud - multiplying each step by it's value. It is sampled at each point so can be used to add texture within the volume of the cloud.'

if i plug an overall green image into the color density input of the shader, the color density *does* go greenish, but if I plug a multicolored image into the color density I get some kind of average of all the pixels colors. I would like to know where is the pixel xy info applied in relation to the volume of the cloud? can I apply UV's or use Cloud local space? I'd like some way of applying a new texture that covers the whole of the cloud to vary the density.

cheers


phil harbath wrote:
on the website.


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