In Maya, I have no problem making two parented nulls and making the
parent's rotation dependant on the child's translation. So as you (for
instance) translate the child down in y, the parent can rotate the child
in x.
This same setup creates a dependancy cycle in xsi. There's probably some
other way to this, but I can't figure it out.
The situation is a jaw that's translating down, but needs to rotate as
well from a high pivot as it opens when the neck is at some poses.
Thanks,
--
David Gallagher
Animator, Blue Sky Studios
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