rigging dilemma: driving a parent with attributes of the child

Date : Tue, 28 Feb 2006 10:11:22 -0500
To : XSI(at)Softimage.COM
From : David Gallagher <daveg(at)blueskystudios.com>
Subject : rigging dilemma: driving a parent with attributes of the child

In Maya, I have no problem making two parented nulls and making the parent's rotation dependant on the child's translation. So as you (for instance) translate the child down in y, the parent can rotate the child in x.


This same setup creates a dependancy cycle in xsi. There's probably some other way to this, but I can't figure it out.


The situation is a jaw that's translating down, but needs to rotate as well from a high pivot as it opens when the neck is at some poses.


Thanks,

--
David Gallagher
Animator, Blue Sky Studios

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