David,
Had has no problem establishing a relationship by merealy openign the
Kinematics PPG of each and dragging the y position divot of the child
into the x toration divit of the parent.
No dependancy cycle in this case.
Andre
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of David Gallagher
Sent: Tuesday, February 28, 2006 10:11 AM
To: XSI(at)Softimage.COM
Subject: rigging dilemma: driving a parent with attributes of the child
In Maya, I have no problem making two parented nulls and making the
parent's rotation dependant on the child's translation. So as you (for
instance) translate the child down in y, the parent can rotate the child
in x.
This same setup creates a dependancy cycle in xsi. There's probably some
other way to this, but I can't figure it out.
The situation is a jaw that's translating down, but needs to rotate as
well from a high pivot as it opens when the neck is at some poses.
Thanks,
--
David Gallagher
Animator, Blue Sky Studios
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