No prblem David,
I'll check it out.
Have you checked out the direction constraint approach using
compensation?
Andre
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of David Gallagher
Sent: Tuesday, February 28, 2006 10:53 AM
To: XSI(at)Softimage.COM
Subject: Re: rigging dilemma: driving a parent with attributes of the
child
Hmm. You're right; and expression works, although it's a lot more
unstable than Maya's. If you try "Link with", you'll see what I was
getting.
Thanks Andre.
Andre DeAngelis wrote:
>David,
>
>Had has no problem establishing a relationship by merealy openign the
>Kinematics PPG of each and dragging the y position divot of the child
>into the x toration divit of the parent.
>
>No dependancy cycle in this case.
>
>Andre
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>Behalf Of David Gallagher
>Sent: Tuesday, February 28, 2006 10:11 AM
>To: XSI(at)Softimage.COM
>Subject: rigging dilemma: driving a parent with attributes of the child
>
>
>In Maya, I have no problem making two parented nulls and making the
>parent's rotation dependant on the child's translation. So as you (for
>instance) translate the child down in y, the parent can rotate the
>child in x.
>
>This same setup creates a dependancy cycle in xsi. There's probably
>some other way to this, but I can't figure it out.
>
>
>The situation is a jaw that's translating down, but needs to rotate as
>well from a high pivot as it opens when the neck is at some poses.
>
>Thanks,
>
>
>
--
David Gallagher
Animator, Blue Sky Studios
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