Re: rigging dilemma: driving a parent with attributes of the child

Date : Tue, 28 Feb 2006 11:33:40 -0500
To : <XSI(at)Softimage.COM>
From : "Robert Moodie" <robertm(at)hybride.com>
Subject : Re: rigging dilemma: driving a parent with attributes of the child



In Maya, I have no problem making two parented nulls and making the parent's rotation dependant on the child's translation. So as you (for instance) translate the child down in y, the parent can rotate the child in x.


This same setup creates a dependancy cycle in xsi. There's probably some other way to this, but I can't figure it out.


I don't see how you can avoid a cycle.

As soon as you tranlsate the child in negative Y the parent rotates causing the child to move causing the parent to rotate causing the child to move...

_rob



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