In Maya, I have no problem making two parented nulls and making the
parent's rotation dependant on the child's translation. So as you (for
instance) translate the child down in y, the parent can rotate the child
in x.
This same setup creates a dependancy cycle in xsi. There's probably some
other way to this, but I can't figure it out.
I don't see how you can avoid a cycle.
As soon as you tranlsate the child in negative Y the parent rotates causing
the child to move causing the parent to rotate causing the child to move...
_rob
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