RE: XSI Normal Map node

Date : Tue, 28 Feb 2006 12:33:40 -0500
To : <XSI(at)Softimage.COM>
From : "Mathieu Leclaire" <mleclair(at)hybride.com>
Subject : RE: XSI Normal Map node
http://be3d.republika.pl/

There are a few things in there but it's mostly to use and generate normal
maps... check the website, it should answer most of your questions.


Mathieu Leclaire
R&D Programmer
Hybride Technologies

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of
Tim Leydecker
Sent: Tuesday, February 28, 2006 11:32 AM
To: XSI(at)Softimage.COM
Subject: Re: XSI Normal Map node

Hi there,

I´m sorry to butt in but where do I get this D3 Normal shader?
(To make it even worse:) What is this D3 shader?

Cheers

tim

----- Original Message -----
From: "Andre DeAngelis" <andre.deangelis(at)ubisoft.com>
To: <XSI(at)Softimage.COM>
Sent: Tuesday, February 28, 2006 3:18 PM
Subject: RE: XSI Normal Map node


> That makes sense Raffaele but the D3 nromal shader does provide an
> influence parameter that does appear to work pretty much the way a bump
> map amplitude works.
>
> AD
>
>
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Raffaele Fragapane
> Sent: Tuesday, February 28, 2006 1:16 AM
> To: XSI(at)Softimage.COM
> Subject: Re: XSI Normal Map node
>
> amplitude on a normal map?
> after the relief/displacement derived normals have been calculated, or if
> you're using a straight baked normals map (derivated from the difference
> between geometries, like in Zbrush), you don't have an "amplitude"
> anymore.
>
> an amplitude is only possible when setting a height for a relief mapping
> of some sorts, once the normals are derivated there's no amplitude you can
> set for them.
>
> I don't remember D3 having an amplitude parameter and I can't see how it
> could have had one, but then I haven't used it in ages and I'm maybe
> missing something.
>
> ******************************
> |     Raffaele Fragapane       |
> |     Rising Sun Pictures      |
> | "Remember, TD is for TopDog" |
> ******************************
>
>
>
> Andre DeAngelis wrote:
>
>> Yes the XSI native normal map nodes seem to be lacking somewhat. I
>> also noticed that there is no control for amplitude either.
>> You'd think they woudl have though of these paramters when creating
>> them, seeing as they already existed in D3.
>>
>> ----------------------------------------------------------------------
>> --
>> *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
>> Behalf Of *Michaël Bentitou
>> *Sent:* Monday, February 27, 2006 3:23 PM
>> *To:* XSI(at)Softimage.COM
>> *Subject:* XSI Normal Map node
>>
>> Hey list -
>>
>> Maybe I'm missing something, but there doesn't seem to be a way to set
>> the repeats for a normal map texture. I don't see a way of setting the
>> repeats anywhere in the XSI Normal Map Node - even if you click on
>> Edit, it brings another PPG to mess with the UVW Transformation, the
>> Wrapping, even the Swap UV - but no repeats ??
>>
>> Anyway I'm using the D3 Node instead for the time being but
>> nonetheless I'm still curious as to why we can't set the repeats...
>> Anyone ?
>>
>> -=mb.
>>
>>-----------------------------------------------------------------------
>>-
>>
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>>
>>
>
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